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High Speed Halo presents Halo: Reach, New Alexandria, Legendary Zero Shot, in 14:09 by RC Master.
High Speed Halo presents its sixth speed run. One of the more interesting run types High Speed Halo accepts is Zero Shot runs. Figuring out how to progress through a shooting game without actually pulling a trigger can be a daunting task. While grenades, vehicle kills, melee, and melee weapons (Sword & Hammer) are available for use, the runner must manipulate the friendly AI into doing his or her dirty work in situations where an enemy must be taken out with gunfire in order to proceed.
From the runner: "Figuring out ways to effectively use the gunners on your Falcon to do all the work for you was quite a fun task. You have to alter your flying style dramatically to get them to hit the targets you want since their range is much shorter than yours. One of the funnest encounters was the approach to Vyrant Tower; sweeping back and forth across the entrance, getting the troopers to kill the FRG Shades for me. Speaking of Vyrant, that is also where I lost a lot of time. My gunner got killed as I was rushing in the door, so I had to destroy it and call for a new one. Otherwise, I would have had zero offensive capabilites at all! Unfotunately, I also got Buck as a side objective which usually accounts for a good minute or two. As with most Alexandria runs: more luck = more speed."
Visit http://highspeedhalo.net/ to submit your own speed runs, and tune in to Halo Waypoint every week for a new episode.
