내 Halo 4 게임 기록
내 Halo Reach 게임 기록
Waypoint 검색
공유

UNSC 허가 필요

생년월일 입력

Sorry, you may not access this content.

죄송합니다. 사용 중인 브라우저 또는 장치가 이 비디오를 지원하지 않습니다. 계속하려면 브라우저가 Silverlight 최신 버전을 사용 중인지 확인하십시오.
음성 언어
비디오 품질
코드를 선택하고 복사하려면 상자 안을 클릭
A different way to campaign.

For a largely linear first-person shooter, you wouldn’t think that there’d be a lot of room for exploratory curiosity and, to a lesser extent, side quests—but that’s where you’d be wrong. One of the things which makes Halo so awesome is its robust latitude toward player creativity—even during the course of an average, standard-fare mission.

For example, take the Phantom, the Covenant’s primary method for troop deployment. Sure it’s fun to take out the enemies after they’ve dropped onto the battlefield, but why not before? With the ability to shoot the dropship right out of the sky in a brilliant display of fireworks, one might consider it an opportunity.

An opportunity for what, you might ask? An opportunity for AWESOME!