Single key is not bindable to dual wield and change weapon
In Multiplayer for Halo 2 Anniversary, fire dual wield and throw grenade can be set to one button and doesn't allow you to shoot your dual wielded weaponCairo Station
Hitching (at the start of the mission, also is likely due to my system specs),
In both Classic and Anniversary, gauss turret impacts are not visible at higher distances,
Some light/texture flickering (most noticeably at the dome section after the tunnels),
Classic music skips and cuts awkward at various different sections. Very obvious when on scarab. I think sections just repeat over and over instead of progressing dynamically. Didn’t notice at first because I was mainly playing in anniversary graphics. Likely in other missions.
MCC Halo 2 clips:
Wraith fight clip: https://youtu.be/NKwZ8TV6ZZo
Scarab clip: https://youtu.be/0BIBks3E25o
Halo 2 Vista (Project Cartographer) clips (how it should sound):
Wraith fight clip: https://youtu.be/DikCiRNFBNQ
Scarab clip: https://youtu.be/ncIQ4j70DyU The Oracle
Played most of this on classic graphics to see if the music jumps/cuts issues was present. This mission’s tracks don’t really have clear distinguishable melodies in them so I couldn’t tell if the music had issues.
There weren’t any other issues I noticed with classic graphics, will replay with anniversary graphics only
One issue I believe existed in Halo 2 Vista that would be nice if fixed; you can barely hear the heretic leader’s lines when fighting him.Delta Halo
Last checkpoint restarts the music in the first section (although I really do love Peril), may be in Halo 2 Vista as well, not sure.
Decent amount of pop-in in both graphics (notably the trees)
Heavy lag/hitching when changing graphics to anniversary, may be due to my system specs
Didn’t notice issues with jumping or skipping music, I’d say this was probably the best so far in terms of bugsQuarantine Zone
Didn't notice issues with music here, though similar to The Oracle, the tracks didn't have distinct melodies (except in the latter half which sounded fine).Gravemind
Blow Me Away has the audio repeating bug (classic graphics)
This isn't any different to classic H2, but just wondering if anything can be done about marines getting stuck at the other end of the 'floating bridges'