- Area of Feedback: Campaign/Multiplayer
- Feedback: Battle Rifle feels very inconsistent on K&M
- ADDITIONAL INFO:
From what I've tested so far, using the BR in Halo 3 is by far the most cumbersome feeling weapon... I understand the BR in Halo 3 is a projectile weapon, but it did not feel this rough to use on console back in the day because of how strong magnetism/aim assist is for Controller. Right now, It literally feels like I am playing Halo Custom Edition Lead Only servers except far worse since there is no hit sound indicator to at least hint that your shots are landing... if Controller players do not have to deal with this to the degree that K&M currently is then Halo 3 is gonna feel just as bad as Halo PC did when it launched and that could be potentially disastrous!
My suggestion since there won't be any time to rebalance magnetism values for control schemes is that you should really consider releasing the opt in matchmaking for K&M players at the very least for Ranked... or else Halo 3 will become a ghost town within months on PC...
Halo 2 battle rifle is also projectile based. The difference between these two is that halo 2 br has way better speed of projectile while halo 3 br does not
It's a pretty damn fast projectile then because even from a distance the lead is incredibly miniscule and the BR is very much usable in Halo 2 Single/Multiplayer... in Halo 3 the shot genuinely does feel like a projectile, but with no indication of wether your shots are landing or not it's gonna be incredibly tough for people to be consistent with the weapon on K&M seeing as they get almost no help whatsoever from bullet magnetism and zero help from aim assist...
if the BR's bullets could be seen when they are shot out, if there was some kind of hit sound or hit indicator then this wouldn't be as strong or as big of an issue on PC when using K&M... if Aim assist was disabled on Controller like it is by default on Halo PC/Custom Edition I promise that this would be just as big (if not a bigger) of an issue for controller players since it is over time easier to lead and correct your shots on a mouse.
Just ask all the people who were monsters at Quake and Tribes how that went, but those games know how to properly handle a projectile weapon for ease of use...