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Multiplayer Menu with Custom Game Browser
MP Menu:
MP Menu

Custom Game Browser Menu:
Custom Game Browser Menu

Browsing and Viewing Details with Custom Game Browser
Browse Menu:
Browse Menu

(Note: This is a test environment so we populated it with lots of the same games)

Game Session Details:
Game Session Details


Create a Game Flow with Custom Game Browser
Selecting the Game Menu:
Selecting the Game Menu

(Note: This will only be available for Halo: Reach initially)

Selecting the settings, maps, and game variants for your match:
Setting up Custom Games in CGB


Testing CGB with Bots
Earlier this week, some players noticed a UI image that was in the game files over in a modding Discord. It quickly got picked up on Reddit and was discussed a bit over on Twitter, so we wanted to discuss it a bit today as mentioned in my response over on Reddit HERE.

Bots can be a useful tool for testing some of our features such as CGB and they have a ton of potential, but we are not ready to talk about any future plans for them yet. We are encouraged by the discussions online from the community and taking that into consideration when discussing them internally. I can personally confirm that in their current form you do NOT want to play against them in SWAT.

Closing Time
Before we go, Halo is celebrating Earth Day by giving away the “Hog Wild” nameplate in MCC. Players who log into MCC between April 21-25 will receive the nameplate - so go get yours now!

Thank you everyone for stopping in and checking out our latest Friday Development & Flighting Update. We can’t wait to get CGB out there for the upcoming scale test next week and hope you are as excited as we are! Have fun out there Spartans, and as always, we will see y’all online!

Cheers,
Postums
Hey Friends,

Welcome back to another Friday MCC Development & Flighting Update! This week we are in the middle of the Custom Game Browser (CGB) scale test in MCC. Last week, we discussed to a great extent what CGB is all about and where it’s at in development. If you haven’t read up on it, please check it out HERE. There’s a lot of good questions answered in that interview conducted.

CGB Scale Test
Yesterday, April 29, the CGB scale test kicked off with players from all platforms jumping in and launching into custom games on dedicated servers. Between now and Monday, May 3, at 10am PT, CGB will be online and available for players in MCC for Halo: Reach. Everyone has the opportunity to go into the Multiplayer menus and select the CGB option to Create or Join on custom games to their hearts delight!

We are very excited about this test and want everyone to have the opportunity to get in on the action and help us make sure it’s running smoothly.

Once it is completed, CGB will be taken offline Monday morning at 10am PT, and we will begin evaluating how our systems handled the scale test. Based on these findings we will determine what (if any) additional work is needed to turn this feature on permanently. We cannot wait to for everyone to try it out, so make sure to pop in game now!

If you have feedback, be sure to head over to our feedback threads either on Halowaypoint or Steam and let us know what you think! If there are any technical issues you encounter, please take some time to head on over to the Halo Support site HERE and let us know what’s going on by submitting a ticket on the issue.

H3 Hardcore Doubles
Starting next Wednesday, H3 Team Doubles will be rotating out for H3 Hardcore Doubles. We have heard a lot of feedback of wanting both, so we plan to rotate these two playlists in and out for each other moving forward.

Thank you all for stopping in and we hope you enjoy this weekend’s CGB scale test. We can’t wait to hear from you! As always, we will see y’all online.

Cheers,
Postums
Hey Friends,

Welcome to another weekly edition of the MCC Development & Flighting Update! This week we are going to talk quit bans, take a look back at the most recent scale test for Custom Game Browser (CGB), the flight plan for Season 7, how to get in on future flights, and let players know what we are doing on the front for players that are cheating in MCC.

To start things up, let’s talk about the upcoming changes to bans!

Quit Bans
In MCC, when a player quits out of a matchmade game, they can either be banned or quit without penalty. For players who have already had half of their team quit from in game, you are free to quit the game without penalty of a ban. This is done so you don’t have to sit in a game that isn’t very fun. But, for the first half of a team that quits early, and then wastes the time of the players who wanted to play, we issue incremental and increasing bans. We have a known issue around the quit message stating you will be penalized however.

We've seen an increase in players quitting and going “AFK” in matches and are increasing our ban times to support fair play with full teams in our matchmaking hoppers. Next week, we are updating them for players who are habitually quitting out of games.

The following are the new levels of bans based on the number of times you quit out of a match:
  • 1st offense: 5 minutes
  • 2nd offense: 15 minutes
  • 3rd offense: 30 minutes
  • 4th offense: 60 minutes
  • 5th offense: 180 minutes
  • 6th offense: 16 hours
We know that sometimes life happens, or a game type is one you don’t really want to play so you leave a game. Just know that if you quit out of a lot of matchmade games, your ban length is going to increase for each new quit until you will need to wait a very extended period of time before playing again.
Now, onto CGB!

Custom Game Browser – Next Steps
Earlier this week, we wrapped up the CGB scale test in MCC for Halo: Reach. This was the first version of our Phase One implementation. We expected a lot of feedback on it, and the community delivered! This past week, we have spent a lot of time discussing this feedback and evaluating it from across social media.

Today, we are going to hear an initial assessment from Bradley Grey, UX Designer, and Dana Jerpbak, Software Engineer, on the Publishing Team at 343 Industries. So, let’s kick this one off!

Postums: From this CGB scale test, what were some of the top pieces of feedback and technical items we saw form themes in the community?

Bradley: Feedback about CGB seemed centered around the following themes:
  • Desiring the ability to quickly find the exact game, or types of games that players wanted to play (Searching, Sorting, Filtering).
  • Friction surrounding full game sessions (Lack of clarity in error messages, inability to join game sessions, desire to have a queuing function).
  • Friction surrounding game session details.
  • Desire for additional host controls.
From the feedback we received, are some of these items already planned and in the roadmap for future phases for CGB?

Bradley: Refinements surrounding the first two feedback items listed above were already in progress before we began our scale test. In terms of additional items for future CGB work, we already are focused on several. We are designing our filters, which are meant to give players the ability to configure preferences that narrow down the entries they will see on the Browse screen. This work is still ongoing and the feedback from our community will help shape these moving forward.
We also are designing a “Quick Match” option, which aims to help players who want to get into any match and start playing without having to look through the listings on the Browse Screen.


With the scale test completed, a big question is, how did our systems and all of CGB hold up at scale?

Dana: There were two key areas we wanted to observe at scale: concurrency – that is, how we perform with a large number of players interacting with the feature and hosting sessions at once, and uniqueness – what emerges when we throw a large number of individual players at the feature.

On the concurrency front, our systems held up quite well. We didn’t observe any nonlinear behavior – that is, our backend performed largely the same with a high number of concurrent players and sessions as it does with a smaller number. We did not surpass or approach any thresholds that would’ve resulted in failures or other concerning behavior. We did observe a few small areas for improvement in our backend performance as a result of the test, and we intend to take action on them ahead of the full release of this feature. This is one of those areas where “no news is good news” so we were pleased by the relatively uneventful results we observed here.

On the uniqueness front, this test was really important. As thorough as we can be in our internal testing, we can’t possibly predict every eventuality. Throwing players in the retail scenario at a feature is immensely helpful in this regard. During the scale test, we observed (and fixed) two separate issues which were resulting in dedicated servers crashing. If you experienced a session you were playing in abruptly end, it was probably due to one of these. We also observed cases where high numbers of players joined over the course of a session which resulted in some unexpected behavior which we have since fixed. All of this will result in a much smoother experience when we fully launch the feature.

Thank you both for stopping on by and sharing how things went and are going! As we work through the feedback and our planned work relating to CGB, we will be sure to provide more updates on when and where players will be able to get their hands on the next iteration. Thank you to everyone who hopped online to check it out earlier this week!

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Flighting Season 7
As we get closer and closer to the next season, we are gearing up for our next flight for MCC! We are still a ways out, but wanted to spotlight some of the content we plan on being in there.

Key Areas of Focus:
  • Improvements to visuals for Halo CE to better mirror legacy.
  • Improvements to the maps Waterfall and Edge.
  • Season 7 Customization Content.
  • Various bug fixes
As we get more finalized in what is making its way into the flight, we will breakdown the details a bit more. Players will hopefully be quite happy with the update as well as the content coming with Season 7!

Update Halo Insider Profile for Flighting
If you want to get in on the action, please make sure all of your Halo Insider information is accurate and current. We are seeing a large number of players who are pending verification of your profile emails. Verifying your email address and making sure it's up-to-date is the only way we can contact you when the time comes to send out flighting invites. Please make sure to confirm this. Or, if you have confirmed and have made recent hardware changes, such as picking up an Xbox One Series S|X recently or new parts for your PC, be sure to update your profile!

If you haven’t registered to be a Halo Insider, that’s not a problem! It’s quick and easy to opt-in – just head HERE and enter your info. Make sure to opt-in for communications and complete your email verification, and to participate via PC, please make sure to include a DXDIAG hardware snapshot. See y’all in flight soon!

Hacking/Cheating
Big thanks to everyone that has brought examples of people cheating in MCC to our attention. Please continue to report on https://aka.ms/HaloPlayerReport. Although we haven’t publicly talked about this a lot, know we are not ignoring these issues. We are working with our partners to make improvements to cheat detection, actively banning those that we confirm are cheating, and are investigating the causes of these issues.

Thank you everyone for stopping in. As always, we are happy to share a look behind the scenes and towards the future of our next Halo Insider flights! We will see y’all online!

Cheers,
Postums
Hey Friends,

Welcome to another MCC Development and Flighting Update. This week is going to be very brief as we just dropped our latest news yesterday, in the Community Update - Spring Scoops. Be sure to check it out as we touch on the following key items:
For more news, be sure to stop on by each Friday and check out the latest and greatest going on in the world of MCC.
Happy Friday y’all, and as always, we will see you online!

Cheers,
Postums
Hey Friends,

We are back again with another MCC Weekly Development & Flighting Update. This week, we kicked off a weekend of flighting for players to hop in and check out some awesome new content, bug fixes, and more!

Season 7 Flight
Going on right now and through Monday morning at 10am PT, MCC is flighting across all platforms. This flight is primarily focused on a variety of upgrades. If you are in the flight, you can jump into Social Matchmaking for the new updates to Halo 3 maps Waterfall & Edge or check out the new visual updates to Halo: Combat Evolved using the classic graphics in both campaign and matchmaking. Updates were not made to Anniversary graphics. Also of note, you can check out the latest bug fixes across the game, the new Season 7 customization content which includes new Energy Sword customization and Elite armors over in Halo 3, and the Halo 4 Champions Bundle armors, and so much more!

All of these pieces of content are live in the flight right now!

Not a Halo Insider yet? Well – unfortunately you have missed out on this flight, but you can get in on the next ones! To become a Halo Insider, it’s a quick and easy opt-in process. Just go HERE and enter your info and follow the outlined steps. Make sure to opt-in for communications and complete your email verification, and to participate via PC, please make sure to include a DXDIAG hardware snapshot. We look forward to having y’all in a future flight!

We hope everyone is out there checking out the flight in game or watching the content show up on social media. We are eager to hear what players think and evaluate the feedback from this one. So don’t be shy and let us know how things are going out there. We are all ears!

As always, thanks for stopping by, and we will see y’all online!

Cheers,
Postums
Hey Friends,

Welcome back to another MCC Friday Development & Flighting Update. This past week, we wrapped up our May Flight! It included everything from the new Elite customization content to new sword skins, Halo: Combat Evolved’s fog to bump maps, and then over in Halo 4 the Champion bundle content coming and armor effects!
Players have been discussing pretty much everything that was last weekend and it’s been great to hear from the community. This week, the team has been heads down going over the feedback.

In good news, there are not a lot of problems that require significant changes ahead of Season 7. The team’s focus has been around planning for future content updates, bug fixes across the collection, and continuing work on the Custom Game Browser. We’re also continuing to investigate additional modding tools, and looking at more ways to bring games in the collection in closer parity with the original releases.

The sheer amount of feedback that we’ve received in the past month has been encouraging. While not something new, we’ve been working even harder to get this feedback into real changes in game. As time goes on, we will be able to share what changes players can expect to see, but for now, know that we are listening closely to what players are telling us and focusing on making very impactful bug fixes across the board.

Halo Insider
If you missed out on the most recent flight, be sure to go and register now for future ones! It’s quick and easy to opt-in – just head HERE and enter your info. Make sure to opt-in for communications and complete your email verification. And, if you want to participate via PC, please make sure to include a DXDIAG hardware snapshot.
If you already are registered, make sure all of your Halo Insider information is accurate and current. This includes if you have picked up an Xbox One Series S|X recently or new parts for your PC. Verifying your email address and making sure it's up-to-date is the only way we can contact you when the time comes to send out flighting invites.

Feeback Loops
Continuing for Halo Insiders, we are requesting some feedback around our flights all up for MCC! We are looking to hear from players on some of our most recent flights. If you would like to share with us why you may have not participated much or at all, we would greatly appreciate it! We have two dedicated feedback threads where you can drop in and let us know a few things! Leave feedback for us over on Reddit or over on Halowaypoint.

On the Horizon
It’s almost summer which means sunshine, sundaes, and, at least here in Washington, still enough rain to keep things interesting. It’s also a great time to be celebrating our community, so when you login to MCC anytime in June, you’ll unlock the UNITY nameplate and find it in your inventory.

Thank you everyone for stopping in this week and as always, we will see y’all online!

Cheers,
Postums
Hey Friends,

Welcome back for another MCC Friday Development & Flighting Update! This week, we have sweet new development goodies for players with news about some social matchmaking changes coming to Season 7. Without further ado, let’s jump straight into it!

Match Composer – Firefight Added
With Season 7 coming up, we have an update to the match composer to add in Firefight as a new option. This will allow us to do several fun things and allows players to get in on the action in a much more streamlined and accessible way.

The feature is in its final stage of testing this week and the team is wrapping up polish bugs around it. Crossplay is also enabled for this offering. Below are our current placeholder options which can be changed on the fly and possibly rotate weekly when released.

Firefight Match Composer

This change is being done for a handful of key reasons:
  • This adjustment is aimed at helping to bring the Firefight communities between ODST and Reach closer, so they can all find more matches.
  • Lower the time to find a match for Firefight.
  • Provide an option for players to have more granularity in the game types searched.
  • Open the door for potential rotational Firefight options and categories.
  • Centralize Firefight within the core destination for social matchmaking experiences rather than in a separate menu. The existing Firefight matchmaking menu flow will now redirect to Social Games with the Firefight game preset selected.
We are excited to give players improved search capabilities for Firefight matchmaking with Season 7 and will continue to look to augment the player experience in MCC, so please be sure to let us know your feedback over in our game forums!

Thanks all for stopping in, and as always, we will see y’all online!

Cheers,
Postums
Hey Friends,

Welcome back for yet again another MCC Development & Flighting Update. There’s a lot of buzz in the air lately as we are getting ready for the video game showcase season to go into over-drive. For stuff in the world of Xbox, be sure to check out the showcase happening this Sunday! Beyond the weekend happenings, work on MCC since our Season 7 flight has continued to make headway and the team is very eager to get a lot of new content out into the wild!

One topic we have talked about before is the Custom Game Browser (CGB). For the first phase of this endeavor, the team has been heads down on making updates in preparation for the next time we show it off, which happens to be with Season 7! Now we don’t have a date to share yet, but we do have a handful of items the team has addressed from feedback we wanted to share with players today.

Feedback Fixes – CGB
With Season 7, CGB will launch with the same feature set that was available to players during the scale test conducted last month. It will be available for Halo: Reach and allow for players access to the Browse and Create options within it. To augment that, we have a nice list of polish items the team has been working on!
  • Full sessions will sort to the bottom of the Browse list.
  • Several issues around the ordering of sessions when a sort column is selected have been fixed.
  • CGB now has addressed an exploit where cheaters flagged by EAC were not removed from sessions.
  • The naming for “End Game” is now replaced with “Next Game” in the pause menu when “Repeat Game” is enabled.
  • Improvements for party handling during gameplay with voice and text chat.
  • Many other polish fixes.
We are excited for players to get their hands on this for use with Halo: Reach and are looking forward to turning it on with Season 7. The team is still hard at work to bring additional titles, bug fixes, and implement further improvements based on your feedback in the coming months.

Thank you all for stopping in this week and as always, we will see y’all online!

Cheers,
Postums
Hey Friends,

Welcome back to another MCC Friday Development & Flighting Update! This week, we have a handful of items to get you ready for Season 7, which goes live on Wednesday, June 23rd.

Mid-Mission Saves and Theater Films
As always, both mid-mission saves and theater films can become unusable with an update. With this one, there are various content rebuilds and updates that will be impacting mid-mission saves and theater films. Please make sure to record all theater films ahead of the 23rd and complete all in-progress campaign missions before it happens. Both will be invalidated for all titles with this next update.

New Mod Tools
As part of Season 7, we will have a new set of mod tools that will become available to players over on Steam. We are targeting to have some additional information out next week in a basic overview that dives into what they are and how you can use them. Keep your eyes peeled for that to drop next week!

Server Locale Update
Earlier this week, players in the United States may have missed it, but a regional server came back online. Players with a keen eye may have noticed that the North Central server is now available again. If you are in that area, make sure to update your server selection to include it!

Seasonal Challenges
If you haven’t already, make sure to wrap up Season 6’s Seasonal Challenges to earn your rewards. This is the last weekend that they will be available for players. Be sure to pop online and knock them since the clock is ticking!

Thank you everyone for stopping in again for the last update for Season 6. We will see you back here next week when Season 7 is live and underway. As always, thank you for checking in, and we will see y’all online!

Cheers,
Postums
Hey Friends,

Welcome back to another MCC Development and Flighting Update! This week has brought with it 2 game updates and a whole lot of new content into MCC. Strap on in and let’s get this thing underway!

MCC Season 7, Elite
On Wednesday morning, MCC’s 7th season was released and with it, a game update! A plethora of new content, features, and even tools were included. For a complete breakdown of each of them, make sure to check out the Season 7 Go-Live Blog HERE. This season is jam packed with content such as:
  • NEW Custom Game Browser for Halo: Reach
  • NEW Halo 3 Elite Customization
  • NEW Maps for Matchmaking
  • NEW Seasonal Challenges
  • NEW Nameplates
  • NEW Halo: Combat Evolved mod tools
  • Halo 4 Champions Bundle Armors
  • Halo: Reach and Halo 3: ODST Firefight added to Social Matchmaking
  • All sorts of weapon and vehicle skins
  • The Infinite MK. VII helmet “Keystone” for Halo 4
  • And more bug fixes across the game
To listen to some of these instead of reading about them, make sure to checkout the latest edition of the Seasonal Sitrep where I break down this new season for you on our YouTube channel HERE.

With so much new content, make sure to hop online and check it all out! For those who do during Season 7, you will earn 3 season points just for getting online as a thank you for your patience while an issue was impacting matchmaking.

Friday Hotfix
Earlier today, we released a hotfix to alleviate an issue that many players were encountering. If you follow the Halo Support Twitter account, you probably saw this bug in the series of updates (1, 2, 3, and 4) that went out as we worked towards resolving it. Well, it is fixed as of now, so be sure and hop back in game. Don’t forget, those who sign in during season 7, you will receive 3 season points to use as you see fit!

Thank you everyone for joining us again this week and have fun channeling your inner Wort this weekend on MCC. Also, don’t forget, we have shifted the latest community playdate out to next Thursday, July 1. Be sure to tune in at 2pm PT on Twitch or YouTube to try your luck at matching us and earning some sweet Ice Unicorn rewards.

As always, thank you for stopping in Spartans, and we will see y’all online!

Cheers,
Postums
Hey Friends,

And welcome back to another MCC Development & Flighting Update! We are going to dive straight into this week’s version.

Matchmaking Rotation
Next week we are going to be rotating playlists around in prep for the Xbox FanFest Tournament that you can learn more about HERE and will be ongoing from July 9-31. For players to get some practice in for it, we are rotating out H3 Team Doubles to H3 Hardcore Doubles. Make sure to sign up, get some practice in, and we will see you out there Spartans!

Modding Reminder
In case you missed it, with Season 7 dropping last week, we also had some new tools release for players to mod content for Halo: Combat Evolved. This is our first drop of new tools for a game in MCC. With it, we stood up a new Modding sub-forum on Steam where players can go and talk with other players that are trying to create new ways to play Halo. Make sure to check out the pinned threads here as they have a lot of information available around the tools and include a massive community resource that outlines a detailed breakdown of the tools and how to use them. Be sure to head over and check it out!

Halo Insider
If you want to be a part of any of the future flights, be sure to go and register now for to become a Halo Insider! It’s quick and easy to opt-in – just head HERE and enter your info. Make sure to opt-in for communications and complete your email verification. And, if you want to participate via PC, please make sure to include a DXDIAG hardware snapshot.

If you already are registered, make sure all of your Halo Insider information is accurate and current. This includes if you have picked up an Xbox One Series S|X recently or new parts for your PC. Verifying your email address and making sure it's up-to-date is the only way we can contact you when the time comes to send out flighting invites.

Custom Game Browser Feedback
Now that the Custom Game Browser is out in the wild and players are interacting with it, we are looking to hear your feedback! We have stood up a dedicated thread for everyone to let us know what you like, areas you want improved, and anything under the sun you feel needs to happen with the CGB. If you want to talk to us about it, please check out this dedicated thread HERE. We look forward to hearing from you!

As always, thank you for stopping in again this week, and we hope you are enjoying all the new fun ways to play that came with Season 7! We will see y’all online friends!

Cheers,
Postums
Hey Friends,

Welcome back to another weekly MCC Development & Flighting Update! This week we don’t have any new news to share beyond what went out yesterday over in the Halo Community Update, Sunny Summary. The one consistent piece of news we keep beating like a drum however, is to register as a Halo Insider!!!

Halo Insider
If you missed out on the most recent flight, be sure to go and register now for future ones! It’s quick and easy to opt-in – just head HERE and enter your info. Make sure to opt-in for communications and complete your email verification. And, if you want to participate via PC, please make sure to include a DXDIAG hardware snapshot.

If you already are registered, make sure all of your Halo Insider information is accurate and current. This includes if you have picked up an Xbox One Series S|X recently or new parts for your PC. Verifying your email address and making sure it's up-to-date is the only way we can contact you when the time comes to send out flighting invites.

Thanks for stopping in to check this week’s update out. As always, we will see y’all online!

Cheers,
Postums
Hey Friends,

Welcome back to another MCC Development and Flighting Update! This week we are going to be talking about feedback and an upcoming game update that is slated to roll out soon.

Feedback Loops
As many of you have noticed, we have been listening closely to players across the entire community since 2018 and working together with our players to update games across MCC in many ways.

As we continue to work on the collection, we have been reaching out to the community at large to focus in on a couple key areas of improvement to some big new features. We have been looking to hear back from the community on the current iteration of Custom Game Browser that is available for Halo: Reach and Mod Tools that are available for Halo: Combat Evolved. We want to make improvements with each new iteration and addition based on your feedback.

For Custom Game Browser, we have a feedback forum post located HERE. Please stop in and let us know what changes, additions, or areas of improvement you would like to see here. For Tools, we currently have this pinned feedback forum post located HERE. We appreciate your time, so please make sure to stop in and let us know your thoughts!

Hotfix Update
In the near future, we are planning to roll out a new game update across all platforms to address a handful of areas. Changes include:
  • Resolving exploits that have been taken advantage of by bad actors.
  • An in-game ‘Report a Player’ button.
  • A fix for an issue that was increasing search times and preventing players from connecting to server regions they were previously able to connect to.
Our player reporting button will be found in the “player details” section in the menu. This is an example of an item that players have asked for in our feedback channels. Our goal with this button is to provide an easier way to report when players are ruining the experience for others. This is the first iteration of this effort so you should expect to see it grow over time with more reporting locations in game.

Keep an eye out for this update next week!

Thank you everyone for stopping in to check out the latest and greatest this week! Oh, before I go, please make sure to head over to your Halo Insider profile and verify your email. Be sure to upload a DXDIAG if you are opted into PC flighting too! You will need to make sure we can reach you when the Technical Preview kicks off later this summer for Halo Infinite as well as all future flights for MCC.

As always, we will see y’all online!

Cheers,
Postums
Hey Friends,

Welcome back to another weekly MCC Development & Flighting Update! This week, we talk a little bit about some changes that came with Season 7, our latest hotfix, and a request for feedback from you, the players!

XP and Season Points
We have been getting feedback requesting more ways to earn XP and Seasonal Points from across the community. We have already done some evaluation of the population at large and have been making changes to Season Points as a result. For example, with Season 6, more challenges per week are available to earn even more Season Points. Soon, we will be increasing the payouts for weekly challenge XP. We are going to continue to monitor earn-and-spend rates across the community to see how these changes impact the game’s economy and will make additional adjustments if needed.

This Week’s Hotfix
Earlier this week, we rolled out the latest hotfix to MCC which addressed a few areas in the game.
  • Resolved exploits that have been taken advantage of by bad actors.
  • Added an in-game ‘Report a Player’ button.
  • Implemented a fix for an issue that was increasing search times and preventing players from connecting to server regions they were previously able to connect to.
We hope that this update is helping players across the board, and we look forward to continuing to support, improve and update MCC in impactful ways!

MCC Mod and General Feedback
Quite often, we will standup threads where we ask players for feedback on MCC. This is the best way to let us know what changes you want for future iterations of the game. Right now, we have several feedback threads that are up and on various social media platforms, so feel free to swing by and provide your input.
To help ensure that your feedback is heard, please be sure to post your thoughts in these threads. Our community and development teams regularly comb through these threads to gather your feedback and generate reports. Based on findings, items may be added to the team’s work backlog for future updates. However, not all topics will be tackled. This can happen for many reasons but know that if you want to be heard – make sure to let us know in the feedback threads. As a reminder, for all technical issues, please be sure to head over to the Halo Support site HERE, and submit a ticket. Your cooperation is appreciated!

Thank you, Spartans, for stopping in and checking out this week’s update. We appreciate hearing from you in our feedback threads and as always, we will see y’all online!

Cheers,
Postums
Hey All,

With this week being very heavily focused on the latest Technical Preview for Halo Infinite, we are foregoing our usual update. Please check back next week for the latest and greatest on MCC Development & Flighting.

Cheers,
Postums
Hey Friends,

Welcome back to another MCC Development & Flighting Update! This week is also another light week as the team has been very heads down on getting some key development work done for a future flight and update. For now, while they are still hammering on, we are going to talk about 2 things.

First…

Halo Insider Program
As you probably have heard, not too long ago Halo Infinite had its first ever Technical Preview! We invited quite a few registered Halo Insiders, just as we do for Halo: The Master Chief Collection. If you want to get your hands on these preview opportunities when we do share them – you need to be a Halo Insider.
It’s quick and easy to opt-in – just head HERE and enter your info. Make sure to complete your email verification. If you don’t complete your email verification, you will not be considered for any future flight.

And, if you want to participate via PC, please make sure to include a DXDIAG hardware snapshot.

If you already are registered, make sure all of your Halo Insider information is accurate and current. This includes if you have picked up or gotten rid of a Xbox Console or updated your rig with new parts for your PC. Verifying your email address and making sure it's up-to-date is the only way we can contact you when the time comes to send out flighting invites.

Second…

Future MCC Blog
I had a quick chat with our dear old friend, Farns, who in the past has helped pen the “State of the Game” section for MCC when we were doing monthly blogs. In talking with him, it sounds like a new blog is in the works. Well, to be exact, he said, “Tell them Farn says hi, and he wants to do a bigger blog on some cool stuff. We don’t have a timeline yet, but know one is coming in the future.” So consider yourselves all notified. We’ll circle back with something later this year.

With that, we are finished for today friends. I have some interviews out to folks on the Publishing Team about future features, so in the coming weeks we will have some juicy more content as we work towards our next series of flights for MCC! As always, thank you for stopping by and we will see y’all online!

Cheers,
Postums
Hey Friends,

Welcome back to another weekly MCC Development & Flighting Update! This week we are diving back into some news around a feature that we flighted previously but has undergone some core improvements since you last saw it!

Weapon Offsets
This week I got to talk to Max Szlagor, Design Director, and Chris Case, Associate Producer, from the Publishing Team about the improvements made to the Weapon Offsets in MCC. This feature is a bit different than you might remember, so let’s dig into it.

Postums: Let’s get this one started off right – where is the team at in terms of current implementation for Weapon Offsets for MCC?
Chris: Improvements to weapon offsets has been ongoing since the Season 6 flight, and we’re currently in review (through both internal and Ring 1 flighting) of the feature with a target launch for Season 8.

Display of individual options for weapon offset adjustments

(Work in Progress list of options for weapon offsets)

Oh that’s awesome! So in the not too distant future players will be able to get hands-on with this change. Which games are we currently working on getting it into?
Chris: Weapon Offsets will be supported per title for Halo: CE, , Halo 3, Halo 4, ODST, and Reach. Each title will have slight variations to the min/max cap of weapon offsets per bucket to avoid egregious clipping, but our goal is to allow as much freedom as possible for players to adjust the values in game without causing significant distortion for the common first-person animations (idle, walking, and shooting).

Wow, so it’s almost ready! I would be remiss if I didn’t ask, what are some of the key challenges with this feature? I know we did some work to update it based on feedback, but what were areas that we had to take extra special care on for this new feature?
Max: Adding new gameplay options to all the games in Halo: The Master Chief Collection requires careful planning, execution, and a lot of hand-crafted tuning. We needed to consider how the weapons would look under a variety of crosshair, FOV, and display settings while also testing them across both Spartans and Elites in a variety of combat circumstances in each game. As we say with many features in MCC, it takes a village, and we are grateful for the internal feedback from our QA teams as well as the community that tested this feature in our flight. Below, you can see some of the work-in-progress screenshots of this in action.

Player holding a beam rifle with the options for weapon offsets on screen.

(Work in Progress display for weapon offsets with no adjustment)

Player holding a beam rifle with offsets adjusted so the weapon displays lower on screen

(Work in Progress display for weapon offsets where it has been adjusted)

Speaking of feedback, there was quite a bit that came through from the previous time we flighted this feature – what were some key takeaways that have been iterated on and changed since then?
Chris: One of the big changes, that covers a lot of the feedback we received, involved allowing folks to preview their offset changes as they’re adjusted, without having to navigate in/out with every change. The range of adjustments were also increased (variable between bucket and title) and is now presented with “0” as default allowing positive/negative directional adjustment. A slider for “Horizontal” movement was also added, and realigned the axis used to be closer to the in-game engines (options are now “Depth, Vertical, and Horizontal”, rather than “Down and Back”).

That’s all great news for the folks who got some hands-on time and provided their insights. I’m sure they will be excited. In terms of big picture, did these changes impact what the feature was intended to be? What are some of the key goals the team had behind this feature?
Max: We want to provide a robust set of customization options for each game in Halo: The Master Chief Collection and deliver on features the community is looking forward to. Weapon offsets give players more control over how the weapon view models show up throughout gameplay, allowing players to move them off screen or closer to center via horizontal, vertical, and depth sliders. We wanted to provide a broad and highly customizable set of offset values for each game while keeping the options manageable for players who move between multiple different games.

More options are always a win for players. During the development, I’m curious – were there any “gotchas” that were encountered with trying to bring this feature to life?
Max: Due to the fact that there are three different Halo 2 engines, we are only able to provide a single set of sliders for classic/campaign Halo 2 and Halo 2: Anniversary multiplayer weapons at launch. We hope to split these settings out in a future update. While we were able to add a solid range of weapon offset values, we were not able to provide as broad of a range of values for each category as we would like due to the way armors and animations were originally created for each individual title. To provide a wider range of values, there may be some situations where visual artifacts can present themselves at the extremes. We avoided ranges that had overly distracting or problematic visual issues and we leave it to players to decide what they feel comfortable with, similar to our approach with adding the FOV sliders.

When do we expect players will be able to get their hands on it?
Chris: We are currently targeting Season 8 for this feature to come online!

Alright friends, so just like that – new info on Weapon Offsets and a target date of when players can expect to see it in the wild.
That’s going to do it for this week friends. Thank you for stopping in, and as always – we will see y’all online!

Cheers,
Postums
Hello Friends,

Welcome back to another weekly MCC Development & Flighting Update! This week we have some more interviews with the Publishing Team who are responsible for ongoing development efforts in MCC. This time around, we are going to be focusing on the Custom Game Browser (CGB). So, strap in and check out what’s coming next!

Custom Game Browser v2
In this week’s series of interviews, I was able to talk with Max Szlagor, Design Director, and Bradley Grey, UX Designer, about the ins and outs of the next iteration of CGB in MCC. Let’s get started.

Postums: CGB has been out in the wild since the beginning of Season 7, what are some learnings the team has taken from this experience?
Max: CGB is providing a variety of exciting and unique experiences that do not fit into the traditional matchmaking playlist structure. This is in line with our design goals and we look forward to seeing what awesome new experiences continue to be delivered via CGB. We also received a lot of good feedback around the interface and quality of life improvements the community would like to see, and we are actively designing and implementing updates to address that feedback.

Players have had a lot of feedback on this feature – what are some key adjustments that have been made to accommodate them?
Max: We are working to add additional games into CGB, improving the interface, adding filtering options, improving sorting, and addressing bugs and quality of life features. We can’t wait for players to try out the updates and will continue listening to and addressing feedback with each update.

Bradley: First, we really appreciate everyone who took time to give feedback. Thank you! Second, the top three topics that we saw come up were:
  • Add more titles: It’s happening!
  • Needing the ability to filter the game sessions and a better way to search: There will be filter and simple search functionality to help narrow down the list of game sessions.
  • Asking for a different experience for when trying to join a full game session: We are working on adding functionality to allow for players to join into a queue while attempting to enter a full game session.
We had already identified and been working on improvements to address these topics, but the feedback really helped to prioritize those changes.

What areas have been difficult to build or unique for each of the titles added to the CGB?
Max: Adding the pre-game and game to game transitions requires unique work for each title in MCC. Given the wide variety of maps and modes that can be combined into a CGB variant, there is also a significant amount of effort to ensure everything works well together and a variety of player squad scenarios are properly working when moving between CGB sessions.

Work in progress filter selection menu for which titles to include when browsing for Custom Game Browser games.
(WIP screenshot for filtering CGB matches by title)
Direct link

What is an update to the CGB that you are excited for players to get their hands on?
Max: We are excited for players to experience the new sorting, filtering, and interface improvements. We hope that these updates along with the addition of Halo: CE and Halo 3 lead to even more game sessions and a greater variety of content being surfaced.

Bradley: Excited to see players use the filter and search functionality and get feedback on how they are performing.

Work in Progress screenshot of the browse menu with multiple games selected.

(WIP screenshot of how matches will display with multiple titles)
Direct link.

With Halo: CE and Halo 3 coming online – what are some of the game modes you are excited to play with people in the wild?
Max: We are excited to see all new game modes that we did not anticipate. CGB has proven to be the place to go for new and unique experiences, and we look forward to the new modes players will create for these titles.

When do we expect players will be able to get their hands on it?
Max: If all goes well, we’ll be hitting all of this by Season 8’s launch this year.

This is information players I’m sure will be very happy to hear, I know I’m super excited to get into customs across more titles in MCC soon! Well, that’s going to wrap this week’s update up in a bow. Thank you for stopping in, and as always – we will see y’all online!

Cheers,
Postums
Hey Friends,

Welcome back to another MCC Development & Flighting Update! This week, we are getting ready for our next MCC flight. Currently, the Season 8 flight is in Ring 1 and working its way towards the next public flight - targeted for kickoff next week if all goes well. We’ve already talked about a couple of the features planned for this flight in the past 2 weeks’ worth of updates, but today let’s take a look at what else players can expect to try out.

MCC Season 8 Flight
We have quite a bit of content we are looking to gather feedback on. As with our previous flights, there are some items in this list that won’t be releasing with Season 8 but are still areas of interest for the team as they continue to develop and iterate for the future. Here are some of the key offerings you can expect to see in there:
  • Halo: Reach Firefight update to include Firefight voice previews, more granular body type and voice.
  • Halo 3: ODST Firefight update to include per wave customization options bringing it up closer to Halo: Reach’s options.
  • Custom Game Browser (CGB) for Halo: Combat Evolved and Halo 3 as well as Phase 2 implementations which includes updates to filters, search options, and overall improvements to the Create, Browse, and Session Details page.
  • Halo: Combat Evolved is seeing the return of the classic HUD with 4k support and a toggle in Settings.
  • View model offsets for weapons across all games in MCC.
  • Season 8 customization content which globally includes nameplates.
  • Halo 3 content includes new armor, visors, back accessories, weapon and vehicles skins, and more.
  • Halo: Reach content includes new helmets.
  • All new Campaign collectibles in the Halo 3 campaign.
  • Campaign customization for Halo: CE and Halo 3 to allow vehicle and weapon skins when selecting options.
  • File Share now available for the PC platform with ability to set trust levels for saving files (official, friends, untrusted) and an option to report inappropriate files.
  • Player Reporting has been added to additional areas including scoreboards post-match.
  • Accessibility features including improved subtitles (subtitle size, color, shadow color, and background color) and all-new color blindness options.
  • Halo: Combat Evolved Anniversary has seen performance improvements in campaign in remastered visuals.
  • A new map for Halo 3, called Icebox has been added which is a remake of the classic Halo 2 map, Turf.
  • Steam account linking is now available on your player profile to see your Steam friends in-game.
Work in progress loading screen for Icebox, the Halo 2 map Turf's remake that shows the map with a warthog on and the layout of the map.

(WIP loading screen for Icebox - https://content.halocdn.com/media/Default/community/Friday-Dev&FlightUpdate/fridaydevupdate_image2-e853a4355886482c97c490c9ab0d20b4.png)

As you can see – there’s a few new things coming with this flight – including several additions that are the direct result of community feedback and requests. We are very excited to get this flight out into the wild. So stay tuned and, barring any flight blockers, we’ll see you next week.

Halo 3: ODST Firefight gameplay viewing in VISR mode

(WIP Image of Halo 3: ODST updates -https://content.halocdn.com/media/Default/community/Friday-Dev&FlightUpdate/fridaydevupdate_image1-8053f7658dc343b6908324dc1cfd394f.png)

Thanks again for stopping in everyone, and as always – we will see y’all online!

Cheers,
Postums
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