I'm going to start by saying I love the new customization options, I especially love the color shifting visor, which I haven't seen many people mention, but I think it's super cool and would love to see more color options, and see it introduced across all of the games' customization suites (the animated name cards are also super cool). I also think the back armor options are all really incredible, I think it's a little odd to see the ODST armors on a massive spartan, but I think that's just something to get readjusted to, and not an actual negative. I also think the two new maps are gorgeous, I think it's a bit odd they're being added to halo 3, and not reach or 4, considering they were built with sprint in mind, but I'm looking forward to actually playing on them a bit regardless, however last night in forge they did have some borderline unplayable frame rates and hitching, I don't have specifics on that but I've never had frame rate issues on PC MCC in the past.
I did poke around the challenge screen and do have a little bit of an issue there. It's really disappointing to see more seasonal challenges tied to WINNING comp matches. I didn't play comp before ANVIL's challenges, so I don't know what the size of the player pool was compared to what it is now, but even if the player pool has increased, I can't imagine match quality has increased. Very often you'll have people leave mid game if the score starts to slip too far, and I honestly can't blame them, 25 wins in the sweaty playlists is tough, and when most matches will go for almost the full timer, that's a lot of wasted time, especially for people who don't have all day to play. Seeing this next season's challenges being tied to your rank is horribly demotivating. Not only do you see a lot of quitters, matchmaking is often terrible as well, if I had to guess, about 3/4ths of the comp games I've played this season have been absolute stomps, granted I've found it's about 50/50 whether or not I'm on the stompers or the stomped, matchmaking is terribly unbalanced, in my personal experience, and I can only imagine this will be worse next season, when even more people will be in one playlist, and will be playing that playlist more than they had to play comp this season. I have also had a few matches go 47-48-49 to 50, which is also incredibly demotivating, while it is better and more fun to play because those matches are obviously balanced well, to get that close and make zero progress, doesn't feel good at all. I just feel like if there is a WIN requirement for a PvP challenge, it should be in social games, and not in comp, and that any comp challenges should be tied to completions, and not wins or rank. However if the challenges are intended to be only for the best of the best, at the very least they should stay wins, and not be rank based.
I also find it odd that most of the new seasonal challenges are for halo 4, while all the new customization is for halo 3. I’m pretty sure things have been disconnected like this before, but just for the future it would be cool to be able to work on the new challenges and experience the new content and customization at the same time, rather than picking one or the other, which I think might be another reason it would be cool to see the Halo Online maps added to 4.