This is my option from a different forum post. I have added more quoted someone who had the same take as I did further my explanation. I've tried to make my criticism constructive.
Season 8 armor: I find that, even if these armor designs were cannon, they do not belong in a legacy game. To add such a different art style to such old games with a specific art style feels like the game is being defiled. At the very least let us turn off certain armor pieces so that we don't have to see them in matchmaking. The "turn of new content" button or whatever it is called is not enough, some seasons have new content that matches the art style, others don't. Much of the h4style armor in h3 feels the same. Below is someone who explained this well.
Middling changesIt's the worst change that is a bit more frustrating than usual this time around.
- First and foremost, these new armors are horrible. They don't match the art design of either Halo 3 OR Reach, and while the modeling work is actually quite good, they do NOT belong in Halo. I appreciate some of the newer Reach models like Akis and Mariner, but these new fantasy designs just look like they've been ripped straight out of world of warcraft and I honest to goodness just straight up hate them being in the game. The very thought that these Warcraft asset flip looking armors would be considered for a game with a historically very utilitarian and hardy looking approach to armor design is baffling beyond belief. Who greenlit this nonsense?
- On the topic of these armors, an additional note I would like to make is that the Halo 4 style armors from H:O never should have been added to 3 in the first place either. I would have thought that the bad practice of poorly mixed art styles would have been well understood by 343 after their work with Sabre on CE:A.
Reach Armor "type":
I do not like that armor is now labeled light and heavy. With the way the geometry and design is it clearly male and female. There is no way that a male can fit into the "light" armor pants due to the codpiece being designed for female anatomy. The "light" armor is simply not unisex because of this and the hip to waist ratio. I'm not advocating for voices to be linked to body type like they were just a relabeling of armor types. Is it jarring to hear a female spartan with Master Chiefs firefight voice? A lot of work went into designing Halo Reach's different sex body types, not just with shape of the armor and pieces that don't change with the armor, but also with the way the armor fits. Don't throw that away.
I do not like any of the poses, they are all very flamboyant in the sense that they all feel cheesy or over the top. If would like the option for a default pose where the character is just standing there like it was before or for more relaxed poses to be available.
Below is a quote from the same person that touches on both poses and armor types.
- Being a woman I don't really get the whole idea behind changing the very obviously male and female spartan models to be labelled "light" and "heavy". It.. doesn't really make any sense to me. No longer limiting male and female body options to their corresponding voices is fine, but why the erasure? It seems like it's trying to please people that don't exist, at least not in this fanbase.
- I actually quite like the post game poses idea, but the poses themselves range from fine to looking more like they belong in Fortnite or some other cartoony game. This is sort of a problem with all games nowadays I think, and I would like to note that it's possible to add personality to an animation or pose without making the character look like they actively frequented Deviantart in the early 2000's.
If season 9 doesnt have Halo 2A content and forge fixes. I think im gonna cry. I will certainly be frustrated it is all focused on halo 3 too.