I apolgize, it seems that I wasn't entirely clear when I mentioned the card I used before to play Gears of War 4, here... I'll just link you the spec sheet for it:
Yea, even with half the vram/half the bus width (due to missing 2 GDDR5 chips), the performance of each core and so on will be identical. Worst case scenario you're missing out on maybe 10-20fps and instead of ultra everything, it'd be high settings at 60fps. Still perfectly playable and definitely above and beyond low end gaming pc's, who run on APU's of all things even.
As for you saying the game runs worse than it does on console
The point was you could easily build a better PC then that with much newer hardware for just $450-$500.Not only that, but when you buy a console, you're buying it brand new.
You're comparing a brand new console
to used parts
, but when compared to used consoles that can fetch for easily $100-$150 a pop just for a Xbox One/PS4, the whole "used PC gaming" aspect falls flat on it's face in the value propositions entirely of being cheaper at all.
Especially when we're including used games, because by the time you have that $265, you could've already had easily 10 to 20 used console games and even full year of either Xbox Live gold, or PS+, both of which give you even more free games per month. So in reality..the console still has the most value, and is way cheaper.
.Also, i'll sooner trust video evidence showing something running with the specs/data shown over a random that probably doesn't know what they're talking about in a forum
Everything and anything I've stated to you so far can easily be googled, and verified. You do know how to use the internet, yes?
The Xbox one is closer to PC architecture than the PS4 is which unlike the Xbone has an API unique to the console... not to mention that the Xbone already runs a modified version of Windows 10
That is just plain wrong on so many levels I'm surprised you haven't began questioning whoever told you this nonsense yourself. I already discussed to you as to why a Xbox One is nothing like a PC at all beyond being based on the same architecture. The API the Xbox One uses is also a modified variant of DX12, which on record even the dev's who created Doom said it's better then Vulkan, but on PC Vulkan is much better then the DX12 version.
Point is, they aren't the same API "entirely". Similar enough to where PC games can be ported to the console, but trying to port a Console game onto a PC isn't possible at all without some major changes.
As for Windows 10..Uh, the Xbox One uses a modified variant of Win10, heavily modified, and 3 different operating systems all in one. Think of it like using the Win10 kernel as a base, and that's really it. So did the OG Xbox, and the current Xbox 360. All of them ran a kernel of a certain Windows version, does it immediately mean performance will be the same on the same hardware? Uh..No, no it doesn't. Not at all. Far from it.
tl;dr This is getting way to off topic from the original point
, but if you're expecting Halo MCC to run on a PC at a similar frame rate of a Xbox One, and is even weaker then the Xbox One, you should just stop typing right now.