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Ancient humanity's role in halo infinite

OP BroodGuitar3757

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I wonder if things like the ship found at Yankee site and other ancient human technology will come into play in halo infinite to help us battle both the banished and the created. I know at the moment it just looks like the campaign is about the masterchief running around halo blowing up the banished getting revenge for the infinity but hopefully there should be alot more involved then just that. At the moment none of our technology can verse the gaurdains on there level hopefully that human ship. Discovered at yankee site can help us turn the tide. So hope humanity reclaims it long lost empire first before reclaiming the forerunners empire themselves
I doubt we'll see anything of the sort. Especially since that would have to be properly revealed as a thing in game and i think it is too heavy (ancient humanity as a whole) for what Infinite strives to be; a jumping on point for new players and a soft "reboot" following 5's story. Would be cool to see actual technology based off of what was found like how in 5 we had the Hellcat armour.
I’ve been hoping ancient humanity’s background will be explored in game for a while now. There’s a lot of potential there lore wise.
Leave the lore to the books, keep the story simple and expand it later on for players who care.
Leave the lore to the books, keep the story simple and expand it later on for players who care.
you can add lore to the game without it directly affecting the story. Story and lore are not the same thing and while they can intertwine, they can implement lore aspects without making the story itself more complex. H5 failed at that as did H4.
Leave the lore to the books, keep the story simple and expand it later on for players who care.
But is Halo not at its core video games? Is lore not an important part of the franchise? If these are the case which they almost definitely are than should should lore but be told in the games in a similar depth to the books?
Leave the lore to the books, keep the story simple and expand it later on for players who care.
But is Halo not at its core video games? Is lore not an important part of the franchise? If these are the case which they almost definitely are than should should lore but be told in the games in a similar depth to the books?
No, keeping the story allows more players to become invested and gives players the opportunity to learn more if they want, rather than be forced to swallow things they don't care ( which a complex story has a higher chance of having )
Leave the lore to the books, keep the story simple and expand it later on for players who care.
But is Halo not at its core video games? Is lore not an important part of the franchise? If these are the case which they almost definitely are than should should lore but be told in the games in a similar depth to the books?
No, keeping the story allows more players to become invested and gives players the opportunity to learn more if they want, rather than be forced to swallow things they don't care ( which a complex story has a higher chance of having )
If they already don’t care making a story with depth isn’t gonna turn them off. And if your trying to make them care having a compelling story and lore is how I believe you do so(at least on the campaign side).
I think we get a tease about Ancient Humanity somewhere in the game (maybe even just through collectibles even). And then at some point in the next 10 years, there's an Ancient Humanity focused content drop (new missions, weapons, etc)
Leave the lore to the books, keep the story simple and expand it later on for players who care.
But is Halo not at its core video games? Is lore not an important part of the franchise? If these are the case which they almost definitely are than should should lore but be told in the games in a similar depth to the books?
No, keeping the story allows more players to become invested and gives players the opportunity to learn more if they want, rather than be forced to swallow things they don't care ( which a complex story has a higher chance of having )
If you don’t care about the story of halo than just don’t pay attention to the story as for those who do they should be able to have a story that is not condescendingly dumb
Leave the lore to the books, keep the story simple and expand it later on for players who care.
But is Halo not at its core video games? Is lore not an important part of the franchise? If these are the case which they almost definitely are than should should lore but be told in the games in a similar depth to the books?
No, keeping the story allows more players to become invested and gives players the opportunity to learn more if they want, rather than be forced to swallow things they don't care ( which a complex story has a higher chance of having )
If you don’t care about the story of halo than just don’t pay attention to the story as for those who do they should be able to have a story that is not condescendingly dumb
CE-3 all have simple stories that are expanded in the books, we don't need another Halo 4 where half the story makes zero sense because it's too dense and wasn't tied into the game.
Leave the lore to the books, keep the story simple and expand it later on for players who care.
But is Halo not at its core video games? Is lore not an important part of the franchise? If these are the case which they almost definitely are than should should lore but be told in the games in a similar depth to the books?
No, keeping the story allows more players to become invested and gives players the opportunity to learn more if they want, rather than be forced to swallow things they don't care ( which a complex story has a higher chance of having )
If you don’t care about the story of halo than just don’t pay attention to the story as for those who do they should be able to have a story that is not condescendingly dumb
CE-3 all have simple stories that are expanded in the books, we don't need another Halo 4 where half the story makes zero sense because it's too dense and wasn't tied into the game.
2 had a complex story with multiple storylines and H4 had a interesting story but it was supposely 2 dense which lead to H5 which only proves it is better to be more dense and complex than almost frustratingly dumbed down
Leave the lore to the books, keep the story simple and expand it later on for players who care.
But is Halo not at its core video games? Is lore not an important part of the franchise? If these are the case which they almost definitely are than should should lore but be told in the games in a similar depth to the books?
No, keeping the story allows more players to become invested and gives players the opportunity to learn more if they want, rather than be forced to swallow things they don't care ( which a complex story has a higher chance of having )
If you don’t care about the story of halo than just don’t pay attention to the story as for those who do they should be able to have a story that is not condescendingly dumb
CE-3 all have simple stories that are expanded in the books, we don't need another Halo 4 where half the story makes zero sense because it's too dense and wasn't tied into the game.
2 had a complex story with multiple storylines and H4 had a interesting story but it was supposely 2 dense which lead to H5 which only proves it is better to be more dense and complex than almost frustratingly dumbed down
2's story wasn't complex, just extremely well written. H4 was only interesting in the dynamic between Chief and Cortana meanwhile the DIdact made little sense and felt shoehorned in so the game had an active antagonist.
Leave the lore to the books, keep the story simple and expand it later on for players who care.
But is Halo not at its core video games? Is lore not an important part of the franchise? If these are the case which they almost definitely are than should should lore but be told in the games in a similar depth to the books?
No, keeping the story allows more players to become invested and gives players the opportunity to learn more if they want, rather than be forced to swallow things they don't care ( which a complex story has a higher chance of having )
If you don’t care about the story of halo than just don’t pay attention to the story as for those who do they should be able to have a story that is not condescendingly dumb
CE-3 all have simple stories that are expanded in the books, we don't need another Halo 4 where half the story makes zero sense because it's too dense and wasn't tied into the game.
2 had a complex story with multiple storylines and H4 had a interesting story but it was supposely 2 dense which lead to H5 which only proves it is better to be more dense and complex than almost frustratingly dumbed down
2's story wasn't complex, just extremely well written. H4 was only interesting in the dynamic between Chief and Cortana meanwhile the DIdact made little sense and felt shoehorned in so the game had an active antagonist.
But you don’t answer my point that a complex story is better than a dumbed down one
Leave the lore to the books, keep the story simple and expand it later on for players who care.
But is Halo not at its core video games? Is lore not an important part of the franchise? If these are the case which they almost definitely are than should should lore but be told in the games in a similar depth to the books?
No, keeping the story allows more players to become invested and gives players the opportunity to learn more if they want, rather than be forced to swallow things they don't care ( which a complex story has a higher chance of having )
If you don’t care about the story of halo than just don’t pay attention to the story as for those who do they should be able to have a story that is not condescendingly dumb
CE-3 all have simple stories that are expanded in the books, we don't need another Halo 4 where half the story makes zero sense because it's too dense and wasn't tied into the game.
2 had a complex story with multiple storylines and H4 had a interesting story but it was supposely 2 dense which lead to H5 which only proves it is better to be more dense and complex than almost frustratingly dumbed down
2's story wasn't complex, just extremely well written. H4 was only interesting in the dynamic between Chief and Cortana meanwhile the DIdact made little sense and felt shoehorned in so the game had an active antagonist.
But you don’t answer my point that a complex story is better than a dumbed down one
Not necessarily, it depends on how it's done and how it's presented. I'd rather have a simple but logical story rather than a complex potluck of ideas that don't make sense.
Leave the lore to the books, keep the story simple and expand it later on for players who care.
But is Halo not at its core video games? Is lore not an important part of the franchise? If these are the case which they almost definitely are than should should lore but be told in the games in a similar depth to the books?
No, keeping the story allows more players to become invested and gives players the opportunity to learn more if they want, rather than be forced to swallow things they don't care ( which a complex story has a higher chance of having )
If you don’t care about the story of halo than just don’t pay attention to the story as for those who do they should be able to have a story that is not condescendingly dumb
CE-3 all have simple stories that are expanded in the books, we don't need another Halo 4 where half the story makes zero sense because it's too dense and wasn't tied into the game.
2 had a complex story with multiple storylines and H4 had a interesting story but it was supposely 2 dense which lead to H5 which only proves it is better to be more dense and complex than almost frustratingly dumbed down
2's story wasn't complex, just extremely well written. H4 was only interesting in the dynamic between Chief and Cortana meanwhile the DIdact made little sense and felt shoehorned in so the game had an active antagonist.
But you don’t answer my point that a complex story is better than a dumbed down one
Not necessarily, it depends on how it's done and how it's presented. I'd rather have a simple but logical story rather than a complex potluck of ideas that don't make sense.
And how does ancient humanity make this not applicable to infinite
Leave the lore to the books, keep the story simple and expand it later on for players who care.
But is Halo not at its core video games? Is lore not an important part of the franchise? If these are the case which they almost definitely are than should should lore but be told in the games in a similar depth to the books?
No, keeping the story allows more players to become invested and gives players the opportunity to learn more if they want, rather than be forced to swallow things they don't care ( which a complex story has a higher chance of having )
If you don’t care about the story of halo than just don’t pay attention to the story as for those who do they should be able to have a story that is not condescendingly dumb
CE-3 all have simple stories that are expanded in the books, we don't need another Halo 4 where half the story makes zero sense because it's too dense and wasn't tied into the game.
2 had a complex story with multiple storylines and H4 had a interesting story but it was supposely 2 dense which lead to H5 which only proves it is better to be more dense and complex than almost frustratingly dumbed down
2's story wasn't complex, just extremely well written. H4 was only interesting in the dynamic between Chief and Cortana meanwhile the DIdact made little sense and felt shoehorned in so the game had an active antagonist.
But you don’t answer my point that a complex story is better than a dumbed down one
Not necessarily, it depends on how it's done and how it's presented. I'd rather have a simple but logical story rather than a complex potluck of ideas that don't make sense.
And how does ancient humanity make this not applicable to infinite
It isn't, but it likely wouldn't be that interesting unless it's briefly mentioned along with the flood in the experiments on Zeta Halo.
Leave the lore to the books, keep the story simple and expand it later on for players who care.
But is Halo not at its core video games? Is lore not an important part of the franchise? If these are the case which they almost definitely are than should should lore but be told in the games in a similar depth to the books?
No, keeping the story allows more players to become invested and gives players the opportunity to learn more if they want, rather than be forced to swallow things they don't care ( which a complex story has a higher chance of having )
If you don’t care about the story of halo than just don’t pay attention to the story as for those who do they should be able to have a story that is not condescendingly dumb
CE-3 all have simple stories that are expanded in the books, we don't need another Halo 4 where half the story makes zero sense because it's too dense and wasn't tied into the game.
2 had a complex story with multiple storylines and H4 had a interesting story but it was supposely 2 dense which lead to H5 which only proves it is better to be more dense and complex than almost frustratingly dumbed down
2's story wasn't complex, just extremely well written. H4 was only interesting in the dynamic between Chief and Cortana meanwhile the DIdact made little sense and felt shoehorned in so the game had an active antagonist.
But you don’t answer my point that a complex story is better than a dumbed down one
Not necessarily, it depends on how it's done and how it's presented. I'd rather have a simple but logical story rather than a complex potluck of ideas that don't make sense.
And how does ancient humanity make this not applicable to infinite
It isn't, but it likely wouldn't be that interesting unless it's briefly mentioned along with the flood in the experiments on Zeta Halo.
But if we could use Ancient human guns and what not I don’t see why that would not be fun. Also your original post seems to indicate that ancient humans make a game complex
Leave the lore to the books, keep the story simple and expand it later on for players who care.
But is Halo not at its core video games? Is lore not an important part of the franchise? If these are the case which they almost definitely are than should should lore but be told in the games in a similar depth to the books?
No, keeping the story allows more players to become invested and gives players the opportunity to learn more if they want, rather than be forced to swallow things they don't care ( which a complex story has a higher chance of having )
If you don’t care about the story of halo than just don’t pay attention to the story as for those who do they should be able to have a story that is not condescendingly dumb
CE-3 all have simple stories that are expanded in the books, we don't need another Halo 4 where half the story makes zero sense because it's too dense and wasn't tied into the game.
2 had a complex story with multiple storylines and H4 had a interesting story but it was supposely 2 dense which lead to H5 which only proves it is better to be more dense and complex than almost frustratingly dumbed down
2's story wasn't complex, just extremely well written. H4 was only interesting in the dynamic between Chief and Cortana meanwhile the DIdact made little sense and felt shoehorned in so the game had an active antagonist.
But you don’t answer my point that a complex story is better than a dumbed down one
Not necessarily, it depends on how it's done and how it's presented. I'd rather have a simple but logical story rather than a complex potluck of ideas that don't make sense.
And how does ancient humanity make this not applicable to infinite
It isn't, but it likely wouldn't be that interesting unless it's briefly mentioned along with the flood in the experiments on Zeta Halo.
But if we could use Ancient human guns and what not I don’t see why that would not be fun. Also your original post seems to indicate that ancient humans make a game complex
A: why would 343 add ancient human guns, they said they want a low redundancy sandbox
B: game is not the same as story
Leave the lore to the books, keep the story simple and expand it later on for players who care.
I have been saying this for a while now. Look how halo 5 turned out. They had to make books just so you could understand the characters. Hope that’s not what they do to infinite.
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