Prove it.Stardriver907 wrote:No one today is going to get excited about playing a brand new game that doesn't offer anything more than what CE did.
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Armor abilities
OP I H4Q3R I
Prove it.Stardriver907 wrote:No one today is going to get excited about playing a brand new game that doesn't offer anything more than what CE did.
he can't. 343 have to revive the og community then get new players. who says halo 3 was halo ce.LUKEPOWA wrote:Prove it.Stardriver907 wrote:No one today is going to get excited about playing a brand new game that doesn't offer anything more than what CE did.
If you are trying to mention what I mean, I am talking about sprint, and spartan charge, and that boost thingStardriver907 wrote:So the argument seems to be that Armor Abilities and/or Spartan abilities cause maps to be altered in order to have the Abilities work as intended, and the alterations are so severe that the game you end up playing is no longer Halo. The most obvious impact seems to be that the game runs slower e.g. "it slows down gameplay".
Is this a proper assessment?
Something people seem to forget (or ignore). The Reach Armor Abilities were not supposed to be considered essential for victory, any more so than using guns and grenades. No player was ever forced to use an Ability. Some players felt pressured to use something because they knew everyone on the opposing team would be using something and that would give them an unfair advantage. It was still quite possible in any given Reach match for a single player to carry a team without resorting to using any Abilities. But, instead of proving how little having an Ability really meant, and possibly proving that they were unnecessary gimmicks, they just called them unnecessary gimmicks and pledged to stop playing until they were removed.Unknown wrote:It's more like the game, especially out of combat, flows differently rather than being slower. Armor and Spartan Abilities can work in Halo's original gameplay flow, but they need to be treated similarly to the other aspects of the game. Halo was simple at its core, back when it first released, and any changes to that simplicity completely changes the game.
Halo's multiplayer was all about the tools given to the player (maps, weapons, vehicles, power ups, etc.) rather than being about the player, like Halo 4 and 5 was designed to be. Reach is arguable for this aspect of design, but with the way Bungie presented AAs to us in their ViDocs and interviews, they just wanted them to be another tool for the players rather than a necessity.
It is speculation. Only facts can be proven, and since Halo Infinite hasn't even been written yet, it's going to be hard to find facts. So I guess challenging me to prove something that I said might happen makes it seem like you have trapped me in a corner, when in fact no corner exists and I'm not trapped in any way. Like trying to kill me with a gun with blanks in it. There was a boom when you pulled the trigger but that's about it.LUKEPOWA wrote:Prove it.
Yeah, everyone had a cow when the Pit remake became available (see what I did there?) but who seriously believed a Halo 3 map would work in Halo 4? You point out The Pit, but all the remakes sucked in Halo 4. One could argue that all the Halo 4 multiplayer maps sucked, period. That was one of the reasons I stuck with Spartan Ops. The maps fit the mechanics, which were the campaign mechanics. The multiplayer mechanics were awkward because they were still trying to make Halo 3 style maps. It was like being 18 and trying to wear clothes you wore in 5th grade. You grew up. You need clothes that fit, in a contemporary style that won't get you laughed at.Biccy Thiccy wrote:If you are trying to mention what I mean, I am talking about sprint, and spartan charge, and that boost thing
and when the movement is really fast (Like in Halo 5) I really wonder why it'd artificially speed up gameplay which would ruin maps,
imagine in 'The Pit' if you could sprint, oh yeah Halo 4s remake. And it was a complete and udder disaster, everyone would get regens and try to take the rocket launcher by spamming regen or sprinting through a regen to it, it was just a button combo match at high ranks, or hope nobody camps the corner by it with a bolt shot
Sprint is good, but should go back to limited fatigue sprint.I H4Q3R I wrote:I completely agree with you but "most" of the comunity want sprint removed.Mr Sir 81 wrote:Spartans are super soldiers. We should have abilities right off the spawn. Yet there should be special abilities that you can pick up, ie. Camo, over shield, damage boost, sprint... But the Jet Pack, Armor Lock, type things... I don't know how I feel about that.
And I've asked before what kind of technological advances were made between 2001 and now which has allowed, which mechanics exactly? Outside of graphical advancements.Stardriver907 wrote:Halo's initial simplicity was due to available technology.
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All I know for certain is that every new game claimed in one way or another to be techically superior and claims were made that things in the new game weren't possible in the older games. If they lied about that and Bungie could have given us the equivalent of Halo 5 back in 2001 then I guess that means (A) we are all chumps and (B) any claims made by 343i that there is something that is technologically not possible now is -Yoink- because there has never been anything that was not possible. If there have indeed not been any technological advances since the original Xbox then this new SlipSpace engine is just a bunch of hooey and not significantly different from what Bungie originally wrote. There should be no talk here about "classic" gameplay because that should be the only gameplay the game is or was ever capable of.Naqser wrote:And I've asked before what kind of technological advances were made between 2001 and now which has allowed, which mechanics exactly? Outside of graphical advancements.
In a match that is not expected to exceed fifteen minutes what use is a tool that only works once? Those Reach Jet Packs were huge. Why would I put one on if I only got one half--Yoinked!- jump out of it and then had to fight over it to use it again?Unknown wrote:I should have clarified that I was referring to controls when writing about simplicity. Technology does not dictate how complex a game can be, both in controls and mechanics. ...Thinking about it more, despite Bungie wanting AAs in Reach to be tools rather than necessities, their implementation of AAs worked against that design philosophy due to being available all the time, without any long-lasting limitations. Had they been treated like a mixture of weapons and equipment, needing to be picked up again to use at full capacity, then I could leave Reach out of that "control complexity" list.
That's the thing. there's no solid evidence to support either position. How popular is Halo 5 compared to Halo CE? Does that really matter? What's important to me is that if I buy a game to play online with other players, there better be other players out there. How many? Enough to get a match in ten minutes or less. I don't currently have an Xbox. I don't know how long it would take me to get a BTB or Warzone match, which is what I would most likely be after. I don't care what the current total player count is or if Halo is doing better or worse than Battlefront. All I want is a match when I'm ready to play. I have had a lot of good times playing a lot of games online that were not popular by anyone's standard. I played those games until getting a match became impossible and the developer stopped supporting it. Most notable example of that would be Chromehounds. Another great example would be MechAssault (343i you remember that game, don't you). If I only played the most popular games, I'd be playing a lot of games I don't like.Quote:...Population-wise, Halo doesn't seem to be doing better than ever. ...We don't have any solid evidence for MCC or 5's population, but compare any old, yet active, website's amount of articles about Halo from 2008-2012 and compare them from 2013-2017. There aren't as many articles about Halo now.
Did you look into in what way the new game was technologically superior?Stardriver907 wrote:All I know for certain is that every new game claimed in one way or another to be techically superior and claims were made that things in the new game weren't possible in the older games. If they lied about that and Bungie could have given us the equivalent of Halo 5 back in 2001 then I guess that means (A) we are all chumps and (B) any claims made by 343i that there is something that is technologically not possible now is -Yoink- because there has never been anything that was not possible. If there have indeed not been any technological advances since the original Xbox then this new SlipSpace engine is just a bunch of hooey and not significantly different from what Bungie originally wrote. There should be no talk here about "classic" gameplay because that should be the only gameplay the game is or was ever capable of.Naqser wrote:And I've asked before what kind of technological advances were made between 2001 and now which has allowed, which mechanics exactly? Outside of graphical advancements.
Yeah, you got me there, pal. All this time it's just been graphics.
Um, no, I did not. It was not something I cared about then, and not much has changed. Feel free to look yourself if it's that important. Is that what SlipSpace is supposed to do? New rendering? Better use of RAM? Why bother if all it gets you is better graphics? If Halo 2 was not superior to CE in any way, why didn't CE have dual wielding or hijacking? Why couldn't you move from the warthog driver seat to the gunner position directly in CE if it were possible? Gameplay reasons? You tell me. Which game featured assassinations? Was that CE? I forget. Those were graphic enhancements?Naqser wrote:Did you look into in what way the new game was technologically superior?Stardriver907 wrote:All I know for certain is that every new game claimed in one way or another to be techically superior and claims were made that things in the new game weren't possible in the older games. If they lied about that and Bungie could have given us the equivalent of Halo 5 back in 2001 then I guess that means (A) we are all chumps and (B) any claims made by 343i that there is something that is technologically not possible now is -Yoink- because there has never been anything that was not possible. If there have indeed not been any technological advances since the original Xbox then this new SlipSpace engine is just a bunch of hooey and not significantly different from what Bungie originally wrote. There should be no talk here about "classic" gameplay because that should be the only gameplay the game is or was ever capable of.Naqser wrote:And I've asked before what kind of technological advances were made between 2001 and now which has allowed, which mechanics exactly? Outside of graphical advancements.
Yeah, you got me there, pal. All this time it's just been graphics.
I mean, if you're certain, then it wouldn't be difficult to point out a number of gameplay mechanics which wouldn't have been possible in 2001, which are in use today.
Because what you describe most certainly sounds like graphic advancements. New methods of rendering and so forth to decrease gpu, cpu, RAM and whatnot load.
We don't know anything about HI or that new engine. But yes, rendering and graphic quality is something that is one of the most important reasons to compete with other games. Another might be better integration of more players/AI's on screen, better AI, in-game phisics and so on.Stardriver907 wrote:Is that what SlipSpace is supposed to do? New rendering? Better use of RAM? Why bother if all it gets you is better graphics?
You are debunking you own theory, both were running on the same Xbox, using a engine that was not new but modified. So yes, you need to change some things in you code to make new stuff possible but it's not like changing seats (or what ever) wasn't possible in HCE it might not have made it in because Bungie simply didn't think of it back then, didn't have the time/resources to put it in or maybe just didn't like the feature.Stardriver907 wrote:If Halo 2 was not superior to CE in any way, why didn't CE have dual wielding or hijacking? Why couldn't you move from the warthog driver seat to the gunner position directly in CE if it were possible? Gameplay reasons? You tell me. Which game featured assassinations? Was that CE? I forget. Those were graphic enhancements?
Fun fact: Bungie experimented with print during H2 but came to the conclusion that it does not fit the pacing of Halo's gameplay so they removed it again.Stardriver907 wrote:Or Thrust, since Master Chief's armor had a thruster pack that was "inoperable" in that game. Or Clamber. THAT might've come in handy when the Flood showed up. Not to mention, Sprint. If they could have done it all then, why didn't they?
Sprinting one way while shooting the other is not prevented by technical boundaries but by 343's design philosophy. If they think it would be a good idea, it would be possible.Stardriver907 wrote:Does that mean we can never, ever look forward to a time when we can Sprint in one direction and shoot in another because they just can't coax any mechanics out of the Xbox One that couldn't happen with the original Xbox? Why do I need a new Xbox if my old 360 can get the job done? Oh yeah. Graphics.
If technology is not the reason, then what is?
You made the claim, I'm asking for examples, it's not my job to go search for things you don't want to provide to back your own claim up.Stardriver907 wrote:Um, no, I did not. It was not something I cared about then, and not much has changed. Feel free to look yourself if it's that important. Is that what SlipSpace is supposed to do? New rendering? Better use of RAM? Why bother if all it gets you is better graphics? If Halo 2 was not superior to CE in any way, why didn't CE have dual wielding or hijacking? Why couldn't you move from the warthog driver seat to the gunner position directly in CE if it were possible? Gameplay reasons? You tell me. Which game featured assassinations? Was that CE? I forget. Those were graphic enhancements?Naqser wrote:Did you look into in what way the new game was technologically superior?Stardriver907 wrote:All I know for certain is that every new game claimed in one way or another to be techically superior and claims were made that things in the new game weren't possible in the older games. If they lied about that and Bungie could have given us the equivalent of Halo 5 back in 2001 then I guess that means (A) we are all chumps and (B) any claims made by 343i that there is something that is technologically not possible now is -Yoink- because there has never been anything that was not possible. If there have indeed not been any technological advances since the original Xbox then this new SlipSpace engine is just a bunch of hooey and not significantly different from what Bungie originally wrote. There should be no talk here about "classic" gameplay because that should be the only gameplay the game is or was ever capable of.Naqser wrote:And I've asked before what kind of technological advances were made between 2001 and now which has allowed, which mechanics exactly? Outside of graphical advancements.
Yeah, you got me there, pal. All this time it's just been graphics.
I mean, if you're certain, then it wouldn't be difficult to point out a number of gameplay mechanics which wouldn't have been possible in 2001, which are in use today.
Because what you describe most certainly sounds like graphic advancements. New methods of rendering and so forth to decrease gpu, cpu, RAM and whatnot load.
I mean, hijacking was a huge thing for many of us in Halo 2 but tournament games don't have vehicles so I guess only casuals could appreciate it. I can't imagine why Bungie would have withheld hijacking in CE if it was possible. Or Thrust, since Master Chief's armor had a thruster pack that was "inoperable" in that game. Or Clamber. THAT might've come in handy when the Flood showed up. Not to mention, Sprint. If they could have done it all then, why didn't they? Didn't want to show all their cards with the first game? Playing it cool and doling it out one game at a time? Does that mean we can never, ever look forward to a time when we can Sprint in one direction and shoot in another because they just can't coax any mechanics out of the Xbox One that couldn't happen with the original Xbox? Why do I need a new Xbox if my old 360 can get the job done? Oh yeah. Graphics.
If technology is not the reason, then what is?
The only way to prove it would be to release CE again. Oh wait, that already happened.. twice.LUKEPOWA wrote:Prove it.Stardriver907 wrote:No one today is going to get excited about playing a brand new game that doesn't offer anything more than what CE did.
I agree, sprinting is literally the fastest way to travel on legs. Spartans have legs, so they should sprint. But I've never found anything in the Canon to suggest that Spartans can sprint forever. Besides, if you can do it forever, then it is not technically sprinting.EternalChampion wrote:Sprint is good, but should go back to limited fatigue sprint.I H4Q3R I wrote:I completely agree with you but "most" of the comunity want sprint removed.Mr Sir 81 wrote:Spartans are super soldiers. We should have abilities right off the spawn. Yet there should be special abilities that you can pick up, ie. Camo, over shield, damage boost, sprint... But the Jet Pack, Armor Lock, type things... I don't know how I feel about that.
Proning is the best way to decrease your visible area towards an enemy.Woodsman907 wrote:I agree, sprinting is literally the fastest way to travel on legs. Spartans have legs, so they should sprint. But I've never found anything in the Canon to suggest that Spartans can sprint forever. Besides, if you can do it forever, then it is not technically sprinting.EternalChampion wrote:Sprint is good, but should go back to limited fatigue sprint.I H4Q3R I wrote:I completely agree with you but "most" of the comunity want sprint removed.Mr Sir 81 wrote:Spartans are super soldiers. We should have abilities right off the spawn. Yet there should be special abilities that you can pick up, ie. Camo, over shield, damage boost, sprint... But the Jet Pack, Armor Lock, type things... I don't know how I feel about that.
FYI, Bungie's Marathon series had dual wielding. Anno 1994. Was not included in Halo CE. For whatever reason...Naqser wrote:Now dual wielding, that's a tough one. Though I'd point to Diablo 2 for that one, Barbarian and Assassin classes.
Whatever single wield in whichever hand? Like Halo 2-3?Celestis wrote:FYI, Bungie's Marathon series had dual wielding. Anno 1994. Was not included in Halo CE. For whatever reason...Naqser wrote:Now dual wielding, that's a tough one. Though I'd point to Diablo 2 for that one, Barbarian and Assassin classes.
Carry on.
No, there were certain weapons that had a "one gun mode" and a "two gun mode", for the lack of a better word.Naqser wrote:Whatever single wield in whichever hand? Like Halo 2-3?Celestis wrote:FYI, Bungie's Marathon series had dual wielding. Anno 1994. Was not included in Halo CE. For whatever reason...Naqser wrote:Now dual wielding, that's a tough one. Though I'd point to Diablo 2 for that one, Barbarian and Assassin classes.
Carry on.