lol, what? You literally said "Just a change in stats to ensure the assassination initiators get the kill point if that person dies. E.g. I start the assassination, you (my teammate) runs up midway through and punch the person I'm assassinating. You should get the assist and not the kill." That is a form of invincibility as the person being killed is invincible to the secondary attacker (how else do you explain the loss of a kill point?), plus you are literally stealing a kill from the person who took the last HP point. The person performing the assassination animation should get the assist in the event that a team mate fires the shot that takes the remainder of the enemy's XP because at that point, all the assassinator did was assist the team mate in getting the kill by holding the enemy in one place. That's how assist work, if you don't take the last XP point, you don't get the kill.
How is that invincibility? Both of you can still die by any cause? Invincibility is no one can take damage or die... you both can in this situation. It literally still happens the way it goes now (no one invincible) except the stats go to the assassination initiators.
That's still a form of invincibility. Sorry, but unless the person is dead, and was killed by you, you don't deserve the kill point. The person you are assassinating is able to be saved by you dying before you can complete the assassination, likewise they are kill-able by anybody until you complete the assassination. In other words, they are not dead until you complete the assassination. That should not change either. Bottom line, if you decide to use the assassination animation, you assume the risk that the kill (It's not yours until the assassination is complete) will be carried out by someone else.
No, it can still act as it is now, just a change in stats to ensure the assassination initiators get the kill point if that person dies. E.g. I start the assassination, you (my teammate) runs up midway through and punch the person I'm assassinating. You should get the assist and not the kill.
That is invincibility against all players except the one killing you. I'm not ok with invincibility in any form.
I did not say invincibility. I actually like that your teammates, if fast enough, can save you. However, if you initiate an assassination and your teammates shoot or punch who you are killing, the kill should go to whomever initially started the assassination and not the steal.
Absolutely not. They shouldn't suspend normal gameplay just so you can "look cool", neither you nor your opponent should have invincibility during the assassination.
Honestly, none of those seem to fit Halo, they are more suited for a ridiculous blockbuster action movie. At any rate, As long as 343 doesn't make anything contingent on using the assassination animations (unlike H5) and keeps the ability to toggle them off, they can stay. I'll just keep having fun stealing kills from team mates in the middle of assassinations. #YoinkUgh...that annoys me. If they keep them, they need to make kill stealing on them impossible.
It would be similar to downing someone in Apex, you downed them and they are out of the match you get the kill if someone else finishds them off. If you shoot someone downed, you only get an assist because they are already incapacitated on their knees.
It's simply a difference of opinion in logistics, not invincibility. No one is invincible. If I start the assassination, and no one interferes, I get a kill. So, in my opinion, if I start an assassination and you (my teammate) runs up and punches the person I am assassinating, then the animation would end sooner, I get the kill, you get the assist.
I believe it should go that way because of personal experience. A friend in my group sucks, whenever he sees a teammate assassinating someone, he runs up and always steals their kill. I feel you shouldn't get a kill point for stealing a teammates assassination. At best an assist. Simple stat change, all members of the party can die, no one invincible.