For sure, you don't need 100+. NW only has 52 players per game and the issue with being matched up against the same groups of players is probably an effect of how much the base-game flopped by itself, regardless of the uniqueness that the franchise brought to that mix. It would be really interesting to see how popular BR would be within Halo's universe and Infinite's own personal mechanics. Hopefully Forge in Infinite brings us even more options that could potentially showcase some interesting ideas that 343 could take on board, even if BR isn't something I particularly enjoy, but if it brings in people like me it could be an incredible gamechanger.Ocho Quinto wrote:In addition to what I just said in my previous comment, a BR mode doesn't need to have 100+ players in each game. They could make one that starts with 40-50 players to test out the new mode and expand on it from there. The new Rebirth mode in COD is a good example of a smaller BR mode that is really popular right now.doxua wrote:+1 on the big risk with ridicule and bad press. Plus if it's a flop with a small playerbase, you get issues like you see on some comp modes on Halo where parties or solo queues of hardcore players absolutely dominate new or average players on every other match because of the unbalanced and small pool of users playing. FO76 NW comes to mind too.Darwi wrote:I guess, first up, they have clearly said no Royale.Ocho Quinto wrote:I'm all for being able to forge your own BR. That's going to lead to a lot of cool game types, but I think there should be a dedicated playlist and developer built map and game type for it.Darwi wrote:Forge will hopefully be (even more) impressive in Infinite.
Add in the custom rules and forge tools required to build Royale type games.
If it has a role in Halo it will take off from there.
Oh, and a better organisation / search functions for customs - otherwise it may just get lost in the ocean of stuff.
Not saying there hasn't been plenty of time since (and a big release delay) for them to change their mind.
But also - it's a big risk. If that mode falls flat for whatever reason - it opens them up for a lot of ridicule and bad press. And all for a game-mode that may never have been intended to be a huge focal point for the game. Much better to release Halo with all the game-types we know and associate with Halo - and dip their toes in the water gradually with the newer stuff.
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OP Ocho Quinto