Doesn't really matter as it's totally off topic anyway in regards to the discussion at hand. Doom is a great title that's has done a great job at rebooting itself, wolfenstein also had done similar things until recently. Classic halo was like lightening in a bottle, unlikely 343 can recapture it, but one can always hope.Each to their own. However I see nothing Haloesque about it. I still think it's true to DOOM's roots and I think Halo Infinite can learn, or take inspiration from it.CeramicSugar248 wrote:My comment is only in reference to the multi player component of doom 2016Haloesque in what way ? Halo is slower, no insta kills, no gore, no blood, no full customisation, ie head, torso, left and right arms, left and right legs, base armour, no health pick ups, no armour pick ups, there's no sprint mechanic in DOOM, it's run and gun, you have full colour customisation to guns and armour etc. They're not comparable imo, DOOM 2016 is DOOM mulitplayer, apart from the loadouts.CeramicSugar248 wrote:Doom 2016 mp felt a little halo-Esk to me , maybe because of certain affinity's involvement , I can't quite put my finger on it as I don't play the mp often enough to really analyse it , but certainly more halo-Esk than it is doom- Esk ,I don't think we're discussing the inclusion of multiplayer, it's about DOOM 2016 being a good example of and old game being true to it's roots, but relevant today, and can Halo Infinite learn from that ? The multiplayer didn't fall flat, but some fans didn't like the loadouts. It was ok multiplayer, but it was and is an excellent campaign that is DOOM to it's core.SpectralXIV wrote:I’m not so sure, Doom Eternal is ditching it’s traditional Multiplayer because they say it fell flat
Also off topic question, is Doom 2016’s Multiplayer have some players or is it completely dead?
Off topic, I can easily find a game here in the U.K, it might be different for others. However, I just tried before posting and I got a game of TDM in less than 40 seconds. It's even quicker on weekends, but it's all shotgun, super shotgun and rockets for the most part lol.
halo 5 , call of duty infinite titanfall 2 and even bf5 could all pass as the same game as far as the feel movement systems .
The same goes for the campaign, it's classic DOOM in a new title, something I hope Halo Infinite can learn from.
I understand the game mechanics and combat loop your referring to but I still get a strong halo vibe from it , I'd need to spend a lot more time on it to articulate it a more coherent manner ( I'm not that's the only one who thinks this btw a few content creators with halo backgrounds have said similar things ) customisation isn't even a relevant factor in gaming to me at all ,
doom multi player doesn't feel much like the doom single mode at all to me ( even the devs stated this more than a few times ) hence the new change up for doom eternal mp with battle mode
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Can Halo: Infinite learn from DOOM?
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