I do medieval reenactment. Do you have the exact measurements and are you using similar materials? How flexible is the undersuit materials in lore exactly, and which plates overlap etc etc? Every little detail is super important. Otherwise we can only guess. And since Mjölnir armor is designed by game developers, I doubt that they know exactly how they would design this armor for real life use. In game the armor only needs to look functional but it's really just pixels on a screen and lines of code.
i have a spartan cosplay and the aformention niche and wider space between the different plates is what i needed to include to not impare my movement too much.
Well it's impossible to say without knowing all of the parameters. And this is a video game in the end of the day, so real world limitations can be overlooked. And overall, the armor does look perfectly functional, depending on the materials used and the construction of course.
indeed. my main point is that this nudge would make using weapons far less complicated, while the reduction in protection is negligable. So i think it would be a more efficient design.
What those kind of videos does not show you however, is how the armor restricts the users range of motion. You can move around for sure, but it's not unhindered. They also use different armors for different showcases in this video. Some with huge weak points. Which of course gives you more mobility but less protection.
on medieval armor:
Well you obviously have never worn any medieval armor if you believe that's the case. It's true that Hollywood greatly exaggerate the limitations of armor but it's not like you got an unhindered full range of motion.
mjolnir armor is designed in overlapping layers and supposed to not hinder the spartans movement, as their speed is a far better defense than their armor.
That's because he is not standing up straight in this picture.
It looks -Yoinking!- great, I really don't see why some people are upset over this. Chief is supposed to be a super soldier, and not some little lightweight Instagram model.The bulk is fine, but i think the gap between the upper arm guard and chestplate should be a little bit bigger, because now it looks like his range of movement is impared.
my previous post has an ajusted image.
Also, losing some range of movement is unavoidable in effective realistic armor design. Because you want to keep the potential weak spots as few and as small as possible. What matters is that the soldier can still fight effectively while wearing the armor. Soldiers does not need to be able to do backflips etc, that's just a bonus.
medieval knights armor barely limits the range of movement.
I think the achieved gain in mobility outweighs the small loss in defense.
the limit of once movability should not be reach by a slight slouch.
the biceps guard would press against the chestplate without the small added niche, making it imposible to cross your arms before your chest.
Why do Spartans wear so much armor then? Would it not be more practical to just wear lightweight acceleration suits if that was the case? The designer obviously decided that all around protection was more important.
That doesn't look impossible at all to me if the suit is perfectly fitted to Chiefs body.
chief armor is indeed perfectly fitted. it is canon for mjolnir armors to be perfectly fitted.
but the problem is not the fitting, but the bulk of some exterior parts.
the bulk of the biceps guard and chest plate prevent proper arm movement. this would greatly diminish combat effectiveness.
this is why i included a small niche in the chest plate for the biceps plate so it doesn't get in the way.
mjolnir is predominantly build for speed and strenght. defense is a second thought ( although some defense is necessary as you can't evade everything all the time)
this is the reason the mark 4 was slimmed down from the mark 3.
the gen 2 suits overdid it with the lack of armor however. both too much armor and too little armor for speed can suffer from diminishing returns.
It's a lot more complicated than that. There's a huge difference between wearing tailored suit and a suit you buy from the rack in a store.
Those "exterior parts" as you put it increase the armors thickness and therefore increases the protection.
I hear what you are saying and there's always a fine balance between mobility and protection. In this case the designer went for a more well protected suit at the expense of mobility. This does not mean that the design is bad, it only means that the suit was designed for better protection. It's a design decision.
this is the basis for my thesis.
we can make educated guesses based on related concepts.
i think the undersuit is negligable in the dicussion. The plates are lorewise titanium composite material and rigid. with the form of the plates and their thickness, they would greatly limit the arms range of motion, if the master chief has a somewhat human anatomy and does not dislocate his shoulder to reach across his chest.
If the pectoral plates can move independendly, like in the mark 4, this would be a non issue.
another point of limited motion is the shoulder. if the arm is lifted sideways, the paldron would hit the torso armor. by moving the paldron downward (like in reach) or outward (like in halo 4/5) this is prevented, as mjolnir paldrons are atached rigidly.
the sides of the belt need to be raised and/or the leg armor lowered to allow for adequat leg mobility.
i know it is just a game, but it is sad to see easily avoidable errors in scifi
the diaphragm plate is moveable and can slide under the chest plate. all other plates are rigid in the mark 4, 5 and gen 2 (gen 2 lacks diaphragm plates, but has a diapragm bar and a small stomach plate)
the armor i've build uses the mjolnir mk 5 as a basis.