Most games, popular or not don't show population any more: Fortnite, Destiny 2, Apex Legends. That isn't a good metric.IronArcher148 wrote:That's why the population is always hidden.KnavishPlum169 wrote:Halo 5 held a very strong player retention and stable community that was probably comparable to how Reach did in the end. It definitely did leaps and bounds better than Halo 4. Halo 5 was defiantly not a failure in the grand scheme.bluep0inter wrote:Halo 5 failed? lol what? It was the most successful launch on the XB1 and is still higher-ranked on both Game Pass & the Microsoft Store than MCC. Halo 4 might have been a flop, but Halo 5 is far from it.F16 HUNTER wrote:Why did they fail to appeal to the masses with Halo 4 and 5? They followed all the correct trends at the time, but the player base just fell off, especially with Halo 4. So what would make the masses stay with Halo Infinite? What would Infinite do to keep the player base when they could get a similar experience in other games?bluep0inter wrote:Don’t listen to the naysayers. They’re too stuck in 2007 to be reasoned with. Halo has to evolve to appeal to the masses & Infinite’s gameplay is a step in the right direction. I‘m with ya.
The one I am about to use isn't either but its the best I can think of on what Halo 5 may have? (believe this as much as you want cause I am not sure. But hey, its something right?) Halo Tracker has Halo 5's CSR population in team slayer at almost 400,000 players. Now, it does say it tracks everyone in the site, not just those who play Halo. So Lets remove the unranked players and only count ranked ones since that can act as the metric of actually playing. That puts us at around 200,000. Yes it did halve the population, but if this is based on the current season. 200,000 players 5 years later is pretty good.
Again, this may be me just talking out my butt with pseudo-science, but its better than just saying "it does have population".