I'm not sure what exactly you're referring to when you say "the competitive scene". Do you mean esports? All I have to say about Halo esports is this: I'll consider watching it when they have professional BTB tournaments. I've seen enough pistol fights.
I hope it’s not what we’re seeing happening with Halo 5 otherwise we might get Fiesta SWAT with 300% speed and low gravity on day 1.
You are referring to the situation where 343 introduced Big Team Super Fiesta, and then openly considered making normal BTB rotational, correct? But keep in mind what we're seeing happening with Halo 5 is this:
- Launch the game without BTB, and when it does get added, it has neither a Heavies variant nor the abundance of fun weapons and vehicles and developer-made Blood Gulch-sized maps that players had come to expect from a BTB playlist. Instead, all those things went to Warzone.
- Add Big Team Super Fiesta. Suddenly all the fun weapons and vehicles are back in BTB, so regular boring BTB dies out, because of course it does and anyone who is surprised by that is out of touch with what the majority of Halo 5 players like.
- Next, Josh/Zaedynfel talks about how he would focus on Super Fiesta if that's what the majority of players like, because he wants to make the game better for as many people as possible, and he understands the fact that only a small group of enthusiasts prefer Halo 5's bland BTB without all the heavy weapons and vehicles. And when the holiday season rolls around, throw in a temporary Holiday Fiesta playlist just to make people extra paranoid about the whole game turning into Super Fiesta.
Now think about this: what would have happened if Halo 5's BTB wasn't neglected from the start, and included all the req variants you can find in Warzone, from day 1? If that had been the case, I don't think Big Team Super Fiesta would have cannibalized normal BTB's population nearly as much because it would have already been fun, so 343 wouldn't have had to consider making it rotational, and people wouldn't be saying things like "I hope Halo Infinite's competitive scene isn't made of fiesta Swat with 300% speed and low gravity".
So here's my point: what we're seeing happening with Halo 5 is important playlists such as BTB getting neglected, and then everyone preferring a fiesta version of it, because of how much 343 neglected the original version. In order to avoid that happening in Halo Infinite, it will actually need
to launch with a good selection of non-competitive playlist options that appeal to the core audience of casual players. Then it can go ahead and have a separate competitive scene without anyone worrying about fiesta intruding on it.