Dual wielding... ONLY in campaign to prevent balancing issues.
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I agree, duel wielding, while a fun mechanic, was always a broken mess for multiplayer reducing weapons too only make them useful for duel wielding.TADReal wrote:I don't think dual-wielding is needed for Infinite, Reach, ODST, CE, 4, AND 5 don't have dual-wielding. And guess what, all of their gameplay is fun and balanced, even in multiplayer.
That is a very good point - the H5 balancing made the campaign harder which is why separating them was so importantMongerty wrote:Just because it isn't competitive doesn't mean that they don't also balance the story game modes. The campaign sandbox is probably even more complicated than the multiplayer one.