That screenshot isn't even up to date at all with Halo 5, nor even with Halo MCC either. I'm not sure why you decided to instead compare the H5B, when we're actually comparing H5G. It's also quite clearly cherry picked, because of it's much smaller size then a full on 1080p image comparing both pictures. In fact, now that I have 2 monitors, I could probably do this myself.
In all Halos prior to 5 the entire screen was see-through when zoomed. In H5G, the center part/borders of the screen (depending) no longer is when ADSing. That is what the red borders are meant to showcase. The size of the weapon outline might have changed from the beta to the final game but that does not affect the point being made - there's still a non-see-through weapon model shoved in your face when you try to get an unobstructed view of the enemy.
Here's another picture of the up to date H5 BR. Notice how much more area you can actually see. Still less than 100%.
Which was how much of the FoV was visible in earlier Halos.
Yes, this is debate-able, we're debating it right now. What do you not understand here?
Flamebait aside, not it isn't
debatable. A debate requires factual accuracy
. You make false statements and are being corrected. That's not a debate.
Like, seriously, I mean that in the most literal sense possible: Anybody
without a visual impairment can see that you're wrong. Classic zoom hat 100% visibility. The visibility with ADS changes from weapon to weapon depending on how much of the screen is covered, but all of them are less than 100%.
Your statement is on the same level as "The sky is red". That's not debatable. You just look at it and see that this isn't the case. End of story.
Don't see how they do.They
So, you show me a picture of the pistol pointing a an Elite from what I'd personally call "medium range", then you give me another picture of the Halo 5 Beta which by todays standards is incredibly out dated..Alright. Let me show you some real pictures instead - (I'll get the pictures once Halo 5 finishes installing on my little brother's Xbox. I'll edit this comment in a couple hours with the results, just want to post the comment now because it's such a long reply that a simple refresh could erase it all)
Translation: "Let me ignore what you said and just repeat what I said"
The Elite picture was meant to show that if you ADS while trying to shoot an enemy at medium range, I will cover 3/4 of his character model, obscuring the very thing you're trying to get a precise shot on.
The multiplayer picture shows that it only gets worse
with increasing range, because the relative perceived size of the enemies gets smaller due to distance scaling, so at long range, it's more like ~90% being covered.
Disregarding the fact that you never edited your post with said pictures, you already have
shown some "real pictures" and they still
contradict your claim.
Halopedia seems to disagree there:Don't you mean agree?
No, I don't.
Note: I never stated the BR can't be used for "longer ranges" like the DMR or Sniper rifles, I've only stated the BR isn't meant for longer ranges at all.
Yes. And that statement is wrong, just like your statement about ADS.
It's a "Medium to Long"
range weapon that is "most suited for [...] mid to long"
range as clearly stated by Halopedia. That literally means that it's meant for any ranges from medium distance up to long distance.
Rather it excels at close-medium ranged engagements, as everything Halo has implied.
No, it doesn't. Your very own link states: "In close quarters combat it is fairly surpassed by the Covenant carbine"
. (Which, by the way, is also
a "medium to long-range weapon"
. So outside its own range it's even -Yoink- than another weapon
that has the same range usage and isn't meant to be used in CQC.)
Pretty sure 343 never said anything about the sniper rifles using "smart scope capabilities" at all. The only real relation is a new animation appears as if your "looking through the scope" but it's less then a second animation, which is pretty much exactly the same as it's always been.
What? That is
smart-scope. You raise your weapon to the eye to look through the scope. That's literally the definition of the mechanic.
Also, Screenshot on Halopedia with the description "Smart Scope with the SRS99-S5AM in the Halo 5: Guardians Multiplayer Beta."
So yes, by this logic, the DMR would be the closest example we have.
No. It's. Not.Reach DMR
The Reach DMR's edges were transparent
. The H5G DMR does not
peripheral vision whatsoever.
It's one of the worst
offenders out of all
of them. It literally covers half of the screen.
I also find it hilarious how you're still using Halo 5 beta pictures, when you can easily find pictures of the full release so easily now (or better yet, just take them yourself).
It doesn't matter if it's from the Beta or not. The weapons have not become transparent in the final game.
It still shows the exact same thing
: PoV being obstructed, either in the middle of the screen or at the edges.
Seriously, I'm at a loss here. How on earth can I break this down to an even more
fundamental level so you can understand it?
CLASSIC ZOOM WAS TRANSPARENT.
ADS IS OPAQUE.
It literally does not get any simpler than that. It can't
. That's the most basic level there is to explain this on.
Halo 5: Guardians isn't that much different in it's shooting,ADS changes weapon spread
. Classic zoom did not
. (At least until Halo 4, which was 343's way of desensitizing people to ADS by implementing it piecemeal. Even so, for the first time ever, it applied this change to automatics
which were never supposed to have zoom and this high accuracy in the first place. So yes, it does
change how guns work in Halo drastically
because it completely changes the very nature
of usability of non-precision weapons. (I can't even call them "unscoped" weapons anymore).)
Sprint does not allow you to move and shoot at max speed at the same time.
or really any other mechanic at all.
Clamber prevents you from skilljumps as you have to face a wall and push a button to get on top.
ADSing in mid-air has you hover in place.
It's so similiar that 343 even managed to create a Halo 1, 2, and 3 classic playlist inside of Halo 5, with the same movement and all that.
Which played nothing like the original games. Jesus Christ, the Halo CE playlist even had sprint. How do you actually believe what you're saying?
If it did, please explain this picture. The zoom mechanic remains unchanged. It's just a different animation, that's literally it.
That's just the zoom factor and has nothing to do with the topic at hand. By that line of thought any and all games
that have a 2x zoom factor would have the same shooting mechanics as (classic) Halo.
This screenshot should be self explanatory as it is.The zoom mechanic has always increased your accuracy slightly, less bullet spread over-all. That's been a thing since Halo 1, so what are you going on about?
Are you drunk? That video shows the exact same spread
for zoomed and unzoomed.
Hell, I can go even one beyond that: Data miners have already looked though the code of Halo 1, 2 and 3 and there is nothing
in there that would make different spread for zoom even possible