Not once did I state you said this, only Tsassi and Celestis have.WerepyreND wrote:Not once did I state anything remotely to the effect of "photoshop".
Neither Celestis, or Tsassi apparently can't, they also stated "photoshop" as well, and even with the browser influences they still stated that it looked "darker" then usual, even though that's base Halo MCC.WerepyreND wrote:can see everything that matters at those edges to a far better degree than I will ever be able to see through opaque bits of gun in my face.
Idk where you got automatic DMR from, because the AR is far, far from being a automatic DMR due to the massive spread it has. Not only that, but it takes around 15-16 shots before you're even able to kill someone with a AR, regardless of what scope it as. In my opinion every and all scopes on a AR are just for cosmetic reasons at best, or scouting reasons even. They don't exactly affect gameplay at all in terms of the scopes. Zooming in with a AR increases it's accuracy slightly, and most people don't even use it tbh.SilentRebel38 wrote:For Halo 5's nature, it works well, but overall, an AR should only be used as it was a close-mid quarters weapons, not nearly an automatic DMR (given that we can maintain weapon zoom with it now)
Proven where? What 343 excuses? Zoom has always affected accuracy and range, it's been a staple of Halo since Halo 1 as far as I can tell.TurkeyOnOne wrote:It has been proven multiple times that despite 343s excuses, smart scope/ADS does in fact affect accuracy and range.
None of these are COD influences at all, what? ADS = Zoom. Same mechanic, different animation.TurkeyOnOne wrote:And the COD influences are there: ADS, (unlimited) sprint, weapon skins, sliding, clambering etc. Please research and actually think before you type.
Sprint isn't even unlimited in COD nor Battlefield, Sprint has also existed in tons of game franchises before Halo ever made usage of it at all (Reach being the 1st)
Weapon skins are even in CSGO lol what?
I'll give you sliding, but in no way is it a COD influence.
Clambering is just a way to jump over walls/obstacles easier, which has existed in video games since before COD as well.
Please research what you're actually talking about before making mindless claims in a thread that is about ADS and ADS only.
Hopefully it is, because threads like this that complain about a animation are ridiculous at this point. Especially with the people that'll argue/defend it as if it changes the gameplay, when it doesn't.JB Linken wrote:If it is to return in Halo Infinite then hopefully there will be a setting to have classic scope on.
See through? Barely. Unless you look hard enough at the edges of these "black shade" you aren't going to be able to notice other players at all.Celestis wrote:In all Halos prior to 5 the entire screen was see-through when zoomed. In H5G, the center part/borders of the screen (depending) no longer is when ADSing. That is what the red borders are meant to showcase.
All the red borders show case is what I've already described prior, other then also showing you have a much wider viewing angle in all cases with a far clearer advantage at the outer edges of the screen.
And the other Halo's were also less then "100%"Celestis wrote:Still less than 100%.
So far all I can determine with this is a person who's done the logical fallacy..Yes, what I've stated has had factual accuracy with screenshots to back it them up. So far all you've done is list out of date images, links that have contradicted what you yourself have stated prior, and blabber on. Not entirely sure what the point you were trying to make with this one, but it's clearly not working.Celestis wrote:A debate requires factual accuracy. You make false statements and are being corrected. That's not a debate.
BTW I highly recommend that you should stop trying to change the topic at hand here.
According to the screenshots I've provided, none of this is 100% visibility.I guess in very brightly lit area's it provides close to 70% visibility, but no where near 100%.Celestis wrote:Classic zoom hat 100% visibility..
The correct word is actually shade, which is not 100% visibility.Celestis wrote:Theyshowclassiczoombeingtransparent.
That's not how it works at all though, and here's a picture showing you that's not how it works at all in the slightest. Here's another one, and another one.Celestis wrote:The Elite picture was meant to show that if you ADS while trying to shoot an enemy at medium range, I will cover 3/4 of his character model, obscuring the very thing you're trying to get a precise shot on.
It seems like quite the opposite is happening here. The further your opponent is away from you, the more they appear to be in full view of your reticle.Celestis wrote:The multiplayer picture shows that it only gets worse with increasing range, because the relative perceived size of the enemies gets smaller due to distance scaling, so at long range, it's more like ~90% being covered.
I'm sorry it took so long, but here they are in this very response.Celestis wrote:Disregarding the fact that you never edited your post with said pictures
Halopedia even disagrees with you here. W It's a close-mid range weapon, it's not meant for long ranges at all. Everything Halo has already stated it excels at mid-range engagements. Attempting to engage a target at longer ranges requires more rounds and less movement as the rounds become inaccurate over longer ranges. In close quarters combat it is fairly surpassed by the Covenant carbine, as the latter weapon is more capable of performing headshots.Celestis wrote:And that statement is wrong
Then by this logic, Smart scope is also a feature in Halo 1, 2, 3, 4, Reach, ODST, 4, 5 and so on as said here.Celestis wrote:What? That is smart-scope. You raise your weapon to the eye to look through the scope. That's literally the definition of the mechanic.
Also, Screenshot on Halopedia with the description "Smart Scope with the SRS99-S5AM in the Halo 5: Guardians Multiplayer Beta."
The Halo 5 "smart scope" DMR is practically the closest example we got to "classic halo scopes" in Halo 5.Celestis wrote:Reach DMR.H5G DMR.
Actually, how old even is that screenshot? Almost looks like a zoomed in version of the sentinel DMR's scope with the outer edges, but the color scheme seems to be the same as a default DMR.
BTW, what made you compare it to the DMR in Reach? We aren't comparing here. I'm showing an example of the closest example we have to the classic scope functionality, not a direct comparison. This apples to all classic scoped weapons, not just a single weapon.
Worst offender? I thought the H5 BR was the worst offender LOL. Now it's suddenly the DMR?
Here's a up to date picture of the current Reach DMR zoom, something else I guess you aren't able to provide.
Uh, what? It matters heavily because spreading misinformation about a topic will misinform other users. Beta's aren't always accurate to the full release, and in Halo 5's case, an entirely different game almost.Celestis wrote:It doesn't matter if it's from the Beta or not
Please stop posting misleading information.
In both those videos, weapon spread is decreased and accuracy is increased when you zoom in, sorry what? I don't understand your argument here at all.Celestis wrote:ADS changes weapon spread. Classic zoom did not.
In fact, in the Halo 3 video weapon spread is slightly "increased" due to the much further range, but as you can see it's barely increased at all from such a long range.
You can see the exact same result in Halo 5 today. Funny enough you're also using a out of date Halo 5 beta video, once again.