The old zoom never obscured anything. It only slightly darkened the scene around the reticle, but not enough to cause visibility issues as seen, for example here, here, and here. Nothing is obscured here. With the ADS, on the other hand, there's always a completely opaque object (the weapon) covering some part of the screen. The old zoom obstructs less of the screen than ADS, this is not debatable.
Sorry..what? By this logic, the old zoom mechanic obscures the vision FAR MORE simply due to the black shade that covers everything else besides that they're looking at.
The new zoom mechanic is actually better, because it allows the user to see the entire screen and everything surrounding them, bit blurred but definitely not impossible to see like it was on the old zoom mechanic.
The only weapon that had both spread and zoom was the BR, and I don't know whether the spread was actually reduced, though I'm fairly confident it wasn't. In any case, I believe the point here is that automatics, for which the spread is most significant, didn't use to have zoom, which means that they've gotten buffs to their effective range in Halo 5.Yes..the old zoom mechanic also did this. Problem?ADE MacBamboo01 wrote:ADS here gives you buffs in bullet spread and fire range
Actually, taking a quick look at the BR zoom in both Halo 5 and 3, in Halo 5 it seems to be 0.3 seconds, while in Halo 3 it's 0.2 seconds. I'd imagine differences are found on other weapons also, but haven't actually investigated further.Which..it is? When I go back to previous Halo games, I don't find the zoom mechanic any faster, or slower then how it appears in Halo 5. Where is your evidence?ADE MacBamboo01 wrote:make the smart scope animation all around as fast as simply zooming in.
I do agree with the whole "let us turn it off/on" type of thing, but the different animations could also give 1 advantage over the other. You can't just "turn off smart scope" for the automatic weapons after all. Nor can you simply turn it off for things like the pistols, plasma pistol, etc. as the old zoom mechanic doesn't exactly have a "great replacement" for these weapons at all.
Again, you are mistaken about how the old zoom functioned, which I addressed above. The old zoom does not obscure any part of the screen. On the other hand, with ADS the weapon model obscures some of the screen while zoomed in.Uh...what did I even just read? The 3D holographic sights that we now have do not interfere with zooming what so ever. It does the exact opposite actually. Also, if your talking about "making targets harder to see" then clearly you haven't seen the old zoom system..with the old zoom system, only a TINY part of the screen wouldn't be faded out. Everything else is faded out to black, making it impossible to see what's around you while zooming in.Dead End 24 wrote:Which makes it harder to see your target which obviously makes it harder to shoot it. The point of zooming in on your target is to see it better not obscure it lol So I don't see how you can't say it doesn't affect gameplay really because it does. If I had the old zoom style and you had the new zoom style and we were fighting, I have a much better chance of hitting you than you have a chance of hitting me because I can see you better.
In Halo 5, this does not happen, and only makes things around you slightly more blurry. Other then that, you can actually see more things now with the new zoom mechanic then you could with the old one 100%.