I didn't say brightness has anything to do with it. In fact, you can effect little change by varying your brightness, same goes for contrast. I'm pretty sure that somewhere along the line your gamma has been messed up. High values of gamma make dark parts of the image appear darker. By cranking up the gamma on my monitor, I could get an image where everything but the brightest parts of the pictures were essentially too dark to be useful, which is probably what you're seeing.Nighterlev wrote:Brightness levels are fine. All those screenshots were also taken on Halo MCC at it's default brightness in 1080p 60fps btw. Halo 5 is the only one where the brightness levels are slightly darker then normal due to my TV's own brightness levels. I took a second look at the screenshots after increasing my TV's brightness above it's normal levels, and my opinion on how the zoom mechanic looks in each game hasn't really changed.
By increasing the brightness by quite a bit on my TV, I am able to see a tiny bit more detail in each of the Halo games, but this is also above what the "average user" would do. This effect also seems to agree with my opinion more so with Halo 5 having the most clear, and see-able zoom mechanic out of all of them to date, because it increases the "see-able area's" even more so then what it already was at.
Are they clearly visible? To my eyes after increasing the brightness above the normal TV's brightness, not really. They aren't clearly visible until you start taking closer looks at everything else, which once again, the average user isn't going to do. Not to mention it also increases the effect of Halo 5's see-able area's by a ton.
There are really only two possibilities here: either there is something wrong with your display, or with your eyesight. Since I don't doubt your eyesight, I suggest it's your display. In any case, just to be concrete, if you had proper display settings, in the Halo 2 classic picture, on the column that covers the right hand side of the picture, you should be able to make out all the small bumps and weathering effects on the surface. Also, all the vertical lines going along the surface should be clearly visible. Under optimal conditions, the upper horizontal line to which the short thick vertical lines at the top of the image terminate should also be clearly visible. If you see none of this, or you have squint really hard to to see anything but the last one, then your display is the problem.
Fine: it offers inferior visibility compared to the classic zoom if your image is calibrated correctly. If it doesn't, then you need to do some calibration, probably decrease your gamma.Nighterlev wrote:Yet it doesn't, and that's what I've been trying to tell you so far along with supporting screenshots.tsassi wrote:However, there's good reason to dislike the Halo 5 zoom, because as we've seen, it offers inferior visibility compared to the classic zoom.
EDIT: I had to go and check what MCC actually looks like for me, and found that Nighterlev's screenshots are highly deceptive. Even with my highest gamma setting, the area corresponding to the top left of Nighterlev's Halo 3 screenshot, which is the most challenging part, was clearly visible, whereas in the screenshot, it's practically useless on most settings. These screenshots are poor representatives of what it actually looks like in the game.