So I have picked up Left for Dead 2 recently and I have been messing around with mods and what not until I discovered a "Flood Conversion" mod for the game that completely transformed the experience into a Halo flood horror game. From playing these Halo mods to create the full package, I have noticed that there is so much that can be done for a flood based game mode in Halo Infinite. As the flood are one of the most relentless enemies in all of Halo, the open map design of firefight can compliment the flood game mode, as swarms of flood can come from new directions and it could add a extra level or urgency and intensity for the player that would be something that we haven't seen in a mainline Halo game. In addition, this theoretical game mode could add extra replay value, in a similar fashion that Call of Duty Zombies also adds replay value through a more casual, laid back and fun experience.
After coming back from Left for Dead 2 to MCC, the first game mode that I jumped into was firefight, as I began to compare the two game modes to see how they would be different or similar. To begin, a round based system could work, however vehicles may need to be scrapped in this hypothetical new game mode, as driving around in a warthog for the entire match wouldn't be what anyone would call "A fun and intense experience". A flood firefight mode in Halo Infinite could also add in some new elements to firefight that we haven't seen before, such as the flamethrower, which was a turret style weapon that could be found in Halo 3 on flood missions. In addition, there could be a better use of the flood characteristic that lets them bring killed life forms back to life. As a result, the player could scramble trying to keep their marines alive so they would not have to fight the force that they are working alongside with. In addition to marines, there could be a variant of the flood firefight where the objective is to keep your marines alive as long as possible.
Overall, I find that a flood firefight game mode can add so much to Halo Infinite in many unique ways. This new game mode would give Halo fans new and old, a fun, and intense Halo experience as there would be elements in it that could be explored that we haven't seen before. What do you think of a flood firefight game mode?
After coming back from Left for Dead 2 to MCC, the first game mode that I jumped into was firefight, as I began to compare the two game modes to see how they would be different or similar. To begin, a round based system could work, however vehicles may need to be scrapped in this hypothetical new game mode, as driving around in a warthog for the entire match wouldn't be what anyone would call "A fun and intense experience". A flood firefight mode in Halo Infinite could also add in some new elements to firefight that we haven't seen before, such as the flamethrower, which was a turret style weapon that could be found in Halo 3 on flood missions. In addition, there could be a better use of the flood characteristic that lets them bring killed life forms back to life. As a result, the player could scramble trying to keep their marines alive so they would not have to fight the force that they are working alongside with. In addition to marines, there could be a variant of the flood firefight where the objective is to keep your marines alive as long as possible.
Overall, I find that a flood firefight game mode can add so much to Halo Infinite in many unique ways. This new game mode would give Halo fans new and old, a fun, and intense Halo experience as there would be elements in it that could be explored that we haven't seen before. What do you think of a flood firefight game mode?