Not a bad setup, however I do hope that a playable flood combat form (be it infection or some sort of spinoff campaign) comes and this is my idea for a playable flood combat form.WerepyreND wrote:I would certainly be disappointed if we never saw a fight between the Flood and the Prometheans who were specifically meant to fight the Flood. Just leaving that potential of those encounters on the table would be a shame.
That being said, I really hope if/when the Flood ever return that they don't work like they do in Halo 3. Making the Flood vulnerable to "headshots" and normal melee attacks removes a lot of what makes them interesting to fight. Fighting the Flood should be all about crowd control rather than precision headshots.
My ideal Flood
*No "headshot" hitbox
*Melee is mostly useless unless it is a sword. hammer, or have big bayonets ala the Brute shot, spiker, mauler, etc.
*Relatively fragile, relies on numbers
*Infection form can still resurrect intact combat forms/biological enemies
*Combat forms can only be fully destroyed by fire based weapons, explosions, certain melee weapons(see: above), and Promethean disintegration.
*Weak to projectile weapons, resistant to plasma/energy weapons, normal damage against hardlight.
*Can still use vehicles ala Halo 2
*More varied pure forms that are a bit less tanky, same weaknesses as other Flood forms.
*Larger forms for vehicle oriented levels.
Broadly speaking although I am not against adding more variety to the Flood at the same time I want them to remain faction based around swarming rather than trying to give them the same depth as the Covenant. I want to fight the Flood, not a Flood themed Covenant, which I think is part of the problem with the Prometheans.
- Headshot is moved to front of chest (where infection form would be).
- Health Bar would be like having Black eye Skull turned on (melee regenerates health)
- Abilities which would be more like inventory would be flood leap flood charge and flood swipe.
- Can still use vehicles
- Can use weapons but would be more of a disadvantage as they have drastic bloom and cannot dual wield.