It may be a game, but games needs rules to play by. Rules establish what a player is and isn't able to do. A player who can do anything and everything has no obstacles to overcome; no victory to have. And most importantly, a game is especially fun when players try to break the rules. Think of the AA wraith glitch in Halo 3, or getting out of the maps, or any Youtube video General Kidd makes. To quote the Incredibles "When everyone's special, no one is". Physics = rules.
First off, the grapple shot doesn't make any sense functionally.It doesn't need to be physically possible, it's a video game! It's fun, just leave it be.
Games obviously need rules to play by, but the rules don’t have to mirror those of the real world.
Does it make sense for a single DMR headshot to kill an unshielded target, but the same isn’t true for the AR (even though they use the same ammo
)? Does it make sense for them to have separate ammo reserves, given that fact?
Does it make sense for a shielded target to normally require multiple melee hits to kill but go down with one in the back, even if they have shields strong enough to survive direct hits from a SPNKr or energy sword (like players with overshields or H3’s Brute Chieftains when activating their Invincibility equipment)?
Does it make sense to move at the same speed when carrying a SPNKr and sniper rifle as when carrying a magnum and plasma pistol?
These questions all share the same answer: it doesn’t make conventional sense for these things to work the ways they do, but there are clear and consistent rules within the games that make them more engaging or avoid problems that could arise if they more closely imitated real life.
Game rules of the grappleshot, as we’ve seen so far:
- Grappling map geometry and enemies pulls the player to to that location
- Grappling interactable elements like fusion coils* pulls them to the player
*and probably weapons/equipment, we’ll see