I have not read the whole thread, so maybe some wishes have already been said. I would like, for the story mode, a sandbox system similar to what we saw in the last Metro, with very large maps, but not really free roaming. That there are secondary quests and that the game is not limited by being a simple fps. And I would like a story that can be enjoyed without having necessarily read all the literature in the world to understand characters and situations. For the multiplayer I expect more personalization for the Spartan with a system at Halo Reach and that it returns to be the blood as in Halo CE.And I would like at least for the campaign to have forgotten the 60 fps at all costs and the graphics were pumped, I want to be surprised and fascinated.Yes, a campaign sandbox much like most of the Bungie-made Halo missions that had vehicles let you mess around and drive around before going to the next area! "blood like CE" where you can drop your framerate with blood xD . 343 already confirmed Reach customization which is teased in the Halo Outpost Discovery teaser banner, and don't forget they confirmed Splitscreen! Also 60fps max in the Campaign but let it drop to 30 if you're in a fight :P The game is running a new engine so I'm confident they've fixed their optimization priorities :o
Exactly, macro sandbox-style explorable areas would be the thing I would prefer most, and besides I would not mind seeing a little more gore! The 60 fps at all costs do not like me, I would prefer to have the campaign set at 30 and the multi at 60, so as to shoot at most the graphic quality in single player.
The splitscreen is a disgrace that there is not in Halo 5, not a blessing the fact that there will be in Halo 6. XD
Although obviously it is welcome.