Halo Wars 1 and 2 vehicles (yes, even Uber Units)
No MTs or REQs
Armor Abilities or classic movement; not Spartan Abilities. No sprint by default (Halo 4)
Playable Elites (Halo 2/3 style)
Better art style (Halo Wars 2 nailed a perfect mix of new and old)
Halo Reach weapons and vehicles
Halo 2 weapons and vehicles
Halo 3 weapons and vehicles
Halo 5 weapons and vehicles, with exception (I don’t think we need 50 reskins of the same thing, the Covenant versions worked better than the UNSC did. Ex- We had 4 Wraiths. Standard, Temple (faster movement), SoS (increased armor over standard), and Ultra (best gun and armor). Just have a slider to let us select the skin in the case of SoS and standard, but keep armor the same. That could apply to all UNSC vehicles.
As much as I like your list on vehicles, weapons, skins, and UI (you did point out a VERY good one I'll talk about later), there are a few booboos
that unfortunately is to blame on typical AAA game company logic
. Microtransactions and REQ Packs (AKA LootBoxes) are trademark money printers for them, especially the fact that players can easily be suckered into wasting their entire life savings and entice bankruptcy officials because of peer pressure and the fact that they want to "join the crowd", and pay-to-win games like Warzone is no help either... Regardless they want money and (mostly) don't care, I mean look what happened to Bungie because of Activision before they defected from them. Another thing that entices a big bandaid is RNG. It's just trouble that is directly tied to LootBoxes and Microtransactions in general. Unless MT and LootBoxes die out completely, it WILL happen unless SOME people actually listen to US (the good gamers that are not old-school-only fanboys and hate wasting money for mostly nothing)!
You have a good point when it comes to vehicles, in addition to the choppers and that other one in Halo 3 (I cant remember what it was called), I would love to see the return of the Specter from Halo 2. It was very on par with the warthog, even though it was a little too slow even with boost.
The one that REALLY needs to happen aside from what I said earlier about anti-teabagging and other body disrespectful behaviors that needs automatic punishments applied among other fair-play measurements
, is the ART STYLE from Halo Wars 2! Granted that the trailers for infinite DID show a much better art style, but I agree with you completely about how Halo Wars 2 made it flat-out perfect! Creative Assembly completely nailed it when it came to mixing old and new art styles and designs with the correct tones! I highly suggest that 343 should work with them again on this
, if they get the designs and tones right like before in Wars 2, they both can certainly revive the series in first person too!
Where I mildly disagree, to a certain extent, is anti default sprinting. Halo 4's sprinting worked well for me personally (even though getting hit slowed you down unfairly), Halo 5's was rather unnecessary with unlimited sprinting with melee charging which also forbade shield and health recovery (idiotically in MP only), and also ground pounding and no armor abilities seemed stupid. Clambering and stabilizing jets while aiming was fine along with sliding, if marines can do it so can Spartans. Why not bring back all the abilities from Reach and 4? All of them, except for Hardlight Shield and Halo 4's butchered Jet Pack, were fun to play with!
But yeah, playable Elites and Arbiter was no doubt very Halo. Elite Lives Matter and they not only should comeback completely for player control, but also have complete customization.
Suffice to say; Remember Reach, or should I say, Rebuild Reach with proper fandom support and Creative Assembly!