Yea that sounds like a good idea Escarietson. I think they could try this out with a beta and see how fans react. Hardcore players would jump right into classic, and players who like modern mechanics could go straight to that. The only problem I foresee is designing maps, I guess you would have to design extra maps specifically for the MLG playlist to accommodate for slower movement, though I think they could increase base movement speed to compensate maybe. The beta would be a good way to see fans' reactions.Escarietson wrote:Hmm... You know I wonder if something like THAT would properly balance both the purists and quality-of-life-care-er's that the entire Halo community is constantly bickering between about...J HOVA 8 wrote:Classic Halo for MLG mode; other modes are fine with or without advanced movement for me
A Classic-Halo-gameplay-mode types that does NOT have all the modern elements of today, along with Modern-Halo-gameplay-mode types that has all the modern elements, and in the Multiplayer lobbies there two major categories that allow players to either let them play with the Classic elements or the Modern elements or both without changing the preferred game types and player count completely.
Looking at MCC's social multiplayer customizer, it has tons of options of the player count, game mode type, and Halo game of the collection. So upon infinite, it could have another part to that this on top of the player amount preference and game type kinds, like the top tier could have Classic Halo or Modern Halo options you could select either one of them or both of them and then all the other options as they are...
Classic Halo type will have the best parts of Halo's CE to 3 with the general behaviors of all the classic halos like no death cams, no sprinting or armor abilities and such.
Modern Halo type will have the best parts of Halo's Reach to 5 with the general behaviors of all the recent halos like death cams, limited sprinting by default, armor abilities, clambering, SmartScoping, custom loadouts and such.
Game types general rules won't change, CTF is still CTF and such...I would like to see 343 experiment with this idea... Though I don't think this should happen with the campaign, might cause inconsistency somewhere...
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