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Halo: Infinite IS just another Halo 5 - Here's why

OP PainedBubbles72

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It looks like 343i have made the appropriate changes to the art direction for Halo: Infinite after the disasters that were Halo 4 and 5. Although, hopefully they drastically improve the lighting and textures before release. What hasn't changed is the gameplay. Halo: Infinite's gameplay is, at its core, exactly the same as what we got in Halo 5.

Sprint
Many Halo fans were unhappy with Bungie when they introduced Sprint in Halo: Reach. 343i turned it into a base mechanic for Halo 4 and 5, making it a core part of the gameplay. This was not what fans expect or desire in a Halo game. (There are plenty of videos explaining the flaws of adding Sprint to a Halo game on YouTube - See ChrisRayGun, Favyn, LateNightGaming and more.) When fans desperately pleaded with 343i to remove Sprint after Halo 5, it seems they ignored their fanbase completely. Sprint has returned. And jeez, what did they do to base movement? Did we not want faster base movement? Why is it even slower?

ADS
Halo 5 copied-and-pasted the mechanic of ADS from other FPS games. 343i altered the visuals slightly and renamed it Smart-Scope, but at the end of the day, it still very much functions the same as ADS in these other games. The Halo: Infinite demo has shown us that ADS will indeed be returning. Whether it returns for every weapon or just some is yet to be seen. Either way, like Sprint, it's another mechanic from outside of Halo that was added to Halo 5 and appears to be staying in spite of what the fanbase has proven they prefer.

Grappling Hook
Whether the grappling hook is an Armour Ability (like in Halo: Reach and Halo 4) or Spartan Ability (like in Halo 5) it belongs to a category of 'abilities' that fans have been asking to have removed every since the release of Halo: Reach. Changing a thruster pack or jetpack to a grappling hook doesn't disguise the fact that it's supposed to be 'advanced mobility'. All it does it change these abilities into something that looks less like it belongs in a Halo game. Essentially, these abilities are returning but in an even less desired form.

Hit Markers, Non-Skippable Animations (i.e. when pressing a switch), Bloom, Slide, Clamber, etc.

Halo 4 and 5 introduced a lot that Halo fans were unhappy with. It looks like they're all returning one way or another.

It appears the change in artstyle has fooled us into believing the gameplay was going to be fixed as well. What are your thoughts after viewing the Halo: Infinite demo? Does Infinite appear to be just another Halo 5? Or have we completely misread the situation? I'd love to hear some different opinions. :)

EDIT: To be honest, I'm not convinced the artstyle has been fixed at all.
  • The drop wall is not reminiscent of anything we've seen in Halo before. There are so many Halo shield designs 343i could have drawn from (the bubble shield, deployable cover, anti-vehicle barrier, shield walls, etc.) but didn't.
  • The Pulse Carbine, which appears to be the primary Elite weapon, seems to be a burst version of the Storm Rifle. And no other weapon in the trailer looks remotely familiar besides the AR (which has never looked so untextured since CE).
  • The Brutes faces look flat and non-threatening, unlike the savage, angular, protruding faces of the merciless Halo 3 or classic Halo 2 Brutes. Even their armour looks far less distinct than anything we've had in Halo so far.
  • Taking the elevator up to the Banished platform with that "Commando" gun seemed like something straight out of Planetside, which is a great game, but it's definitely not Halo.
It seems 343i have very much mislead us with the previous Halo Infinite trailers. We are not returning to a more Halo-esque Halo. We might even be straying further from it.

EDIT 2: ADS
Some people seem to be confused by this. Let me clear it up a bit.
  • Halo - instant zoom on specific weapons, clear and simple design
  • Halo 2 - instant zoom on specific weapons, non-combat zoom on other weapons, clear and simple design
  • Halo 3 - instant zoom on specific weapons, non-combat zoom on other weapons, clear and simple design
  • Halo ODST - instant zoom on specific weapons, non-combat zoom on other weapons, clear and simple design
  • Halo Reach - instant zoom on specific weapons, non-combat zoom on other weapons, clear and simple design
  • Halo 4 - instant zoom on specific weapons, non-combat zoom on other weapons, new Halo 4 design
  • Halo 5 - plays out an animation every time you zoom, zooms in with every weapon, displays some weapons on-screen during zoom, new Halo 5 design
  • Halo Infinite - plays out an animation every time you zoom, fade-in-fade-out style
So no, technically Halo 5 does not have "aim-down-sights" but it features an animation typical of ADS rather than the standard instant zoom of most Halo titles. I hope that clears things up.
On top of that after they declared in a interview that they want this halo to be a 10 years thing they are most likely to copy Destiny´s economic model: Half game at release, one pay expansion each 8 months, casino MTX, cosmetics way to hard to grind, etc.
MKFREYA wrote:
On top of that after their declared in a interview that they want this halo to be a 10 years thing they are most likely to copy Destiny´s economic model: Half game at release, one pay expansion each 8 months, casino MTX, cosmestics way to hard to grind, etc.
So... pretty much everything the fans didn't want. Honestly, how can they get it so wrong? You have to wonder, why? :'(
I'm pretty sure the grappling hook will only be an "ability" in the campaign where it's constantly needed for traversal. Notice how the dropwall equip overrode the grappling hook in the demo. I think in multiplayer the grappling hook will be a pickup with limited use like the dropwall in campaign.
MKFREYA wrote:
On top of that after their declared in a interview that they want this halo to be a 10 years thing they are most likely to copy Destiny´s economic model: Half game at release, one pay expansion each 8 months, casino MTX, cosmestics way to hard to grind, etc.
So... pretty much everything the fans didn't want. Honestly, how can they get it so wrong? You have to wonder, why? :'(
It's made for normies, not people like you. I mean if you're on this forum at all the you're way too hardcore for this game to be made for you anyway. At least with their current, "buy REQs please", business model.
Agree 100%, what we saw isnt Halo. I bet 343 implemented sprint just for the sake of doing something different from Bungie. They know that it completely changes the gameplay, and they have the nerve to show that first person Halo Wars mess.
Also they said something along the lines of "with Halo Infinite we go back to its roots" they blatantly lied it seems, a classic skin applied over the world isnt classic Halo.
Yes, this is definitely another H5, it looks ok as a video game, but its NOT Halo, never was, never will be. I ve been playing Halo for 18 years and they managed to kill all the hype i had. Im not gonna bother getting a series x...
where in the demo did you see ADS for the AR or Pistol?
Riahisama wrote:
where in the demo did you see ADS for the AR or Pistol?
It was the new weapon. One of the guns that looked like it doesn't belong in a Halo game. Oh wait... that was all of them except the AR.
i think you're exaggerating
Riahisama wrote:
where in the demo did you see ADS for the AR or Pistol?
It was the new weapon. One of the guns that looked like it doesn't belong in a Halo game. Oh wait... that was all of them except the AR.
Are we acting like old Halo games didn't allow you to ADS with weapons that had a scope? Carbine, spnkr, BR, sniper, come on dude that new gun clearly has a scope, I didnt see ADS on that shotgun.
Riahisama wrote:
where in the demo did you see ADS for the AR or Pistol?
It was the new weapon. One of the guns that looked like it doesn't belong in a Halo game. Oh wait... that was all of them except the AR.
Heh, ain't that the truth.
MKFREYA wrote:
On top of that after their declared in a interview that they want this halo to be a 10 years thing they are most likely to copy Destiny´s economic model: Half game at release, one pay expansion each 8 months, casino MTX, cosmestics way to hard to grind, etc.
They're probably not gonna copy it exactly. MCC's battle pass season model still allows you to unlock past season stuff, whereas destiny does not and is anti consumer.
Riahisama wrote:
Riahisama wrote:
where in the demo did you see ADS for the AR or Pistol?
It was the new weapon. One of the guns that looked like it doesn't belong in a Halo game. Oh wait... that was all of them except the AR.
Are we acting like old Halo games didn't allow you to ADS with weapons that had a scope? Carbine, spnkr, BR, sniper, come on dude that new gun clearly has a scope, I didnt see ADS on that shotgun.
I rewatched the trailer to check if I was imagining things, and I wasn't. There's very clearly a COD-esque zoom animation for the new weapon that wasn't present in Halo CE, Halo 2, Halo 3, Halo ODST, Halo Reach or Halo 4. Besides, the Master Chief never used the physical scopes of the weapons you listed in canon. He used the technology within his MJOLNIR to smart-link (different from Smart-Scope) and zoom in through his visor/HUD. Besides the fact that this is explained in the books, did you never notice the magnum, carbine and other weapons didn't even have a scope and yet the Master Chief could still zoom? That's smart-link (instant/classic zoom), which is very different from what has been presented in the Infinite demo.
Did people watch the damn thing? There is no ADS. None. Zip. Zero. Nada. There was no ADS or "Smart Link" or whatever the hell it was called in Halo 5.

This was clearly a return to the scoped view that started with the Halo CE Magnum, Sniper Rifle, and Rocket Launcher. The animation itself may have more of a flare than older ones--but it clearly is not a modern style ADS approach in function--the aesthetics of how this looks are just wallpaper.

You can see the Left Trigger has been reassigned by default to throw a grenade. That's classic--not what Halo 5 did. I would argue that this fact alone means that the game does not orbit around the ADS/Center Screen/Shoot dynamic that virtually all modern shooters have. It's guns, grenade, melee at its core, based entirely on what we're seeing in terms of button prompts on screen here, with the added dynamic of advanced movement and equipment usage similar to what we saw starting with Halo 3.

But there is no ADS. That looks nothing like what we see in Call of Duty. If it's closer to any other modern shooter right now, Doom and maybe Wolfenstein are more in line with what we saw today--those themselves more in line with classic shooter throwbacks that are tweaked with some modern sensibilities....which is sort of the origin of Halo's genetics to begin with.

Does it look like plastic? Yes. Does it have ADS? No.
why is there so much hate. Why dont we all just wait for the game to come out first
Riahisama wrote:
Riahisama wrote:
where in the demo did you see ADS for the AR or Pistol?
It was the new weapon. One of the guns that looked like it doesn't belong in a Halo game. Oh wait... that was all of them except the AR.
Are we acting like old Halo games didn't allow you to ADS with weapons that had a scope? Carbine, spnkr, BR, sniper, come on dude that new gun clearly has a scope, I didnt see ADS on that shotgun.
Although scope and ADS are synonymous in a lot of gamers minds, the halo community has never really associated the scopes on things such as the sniper rifle with COD style ADS.

In Halo a sniper needs a scope or it will be less effective, an assault rifle does not require a scope to be more effective. In Halo we have been conditioned to hip fire for anything without a scope, it's just how things have always been since day one.
ADS
Halo 5 copied-and-pasted the mechanic of ADS from other FPS games. 343i altered the visuals slightly and renamed it Smart-Scope, but at the end of the day, it still very much functions the same as ADS in these other games. The Halo: Infinite demo has shown us that ADS will indeed be returning. Whether it returns for every weapon or just some is yet to be seen. Either way, like Sprint, it's another mechanic from outside of Halo that was added to Halo 5 and appears to be staying in spite of what the fanbase has proven they prefer.
Where is ADS in the demo? Genuinely curious. I saw "LT to throw grenade" so I was pretty sure ADS would be out.
I seem to recall a similar post when Halo 5 was coming out about how it was similar to Halo 4.
Its just such a poor argument.

"It has similar features and new stuff thats sort of like the old stuff so therefore its the same game!"

Its like saying, 4 and 5 are the same because both have sprint (they function differently), they have similar weapons (Promethean weapons are completely different between the games), you fight the same enemies (the AI is different between the games, they behave differently) and so on and so on.

Sprint seems much slower in this, non skippable cutscenes? You literally activate the button on the elevator and it just activates, no animation, the only animation is when a literal custscene starts.
Bloom was in Reach...
And I didn't see any ADS in the trailer, though i wouldnt be shocked if its in.
Pinaps wrote:
why is there so much hate. Why dont we all just wait for the game to come out first
We need to raise enough noise for 343 to fix the problems BEFORE the game comes out.

LarsBars wrote:
[...]
Where is sprint in the demo? Genuinely curious. I saw "LT to throw grenade" so I was pretty sure ADS would be out.
Sprinting is shown very near the beginning. Chief sprints toward the warthog that he drives around in. Then, later on we see chief clamber up onto a platform after riding that lift to the top of the structure with the AA gun. So disappointing to see those things in the game...
Sprint may be a Campaign only thing, which would absolutely be fine, this being Open World-esque

ADS is purely cosmetic, it’s still your typical zoom, no complaint here

Have you ever considered that the Grappling hook could be considered equipment from H3, which a lot of fans have been asking to be returned?

Again, there was no quick-time event when Chief activated a button to go up the elevator. It was seamless and didn’t take you out of the game. Bloom could be cosmetics too, if not, then reduced bloom like the playlist variants Reach had basically didn’t create much of all randomness in your shot, but spamming probably isn’t best far away
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