Halo infinites reveal left me feeling interested and with time I grew to hate it but why?
The post reach games have struggled with identity. Being a spiritual reboot clearly attempting to prey on nostalgia infinite misses every mark imaginable.
CE established an exaggerated stylised art for the series that bungie remained faithful to. 343i chose to take a more cluttered modern military scifi style that could be more easily Co pared to call of duty or titan fall but the use of plastic toy like textures made this style more confusing trying to be more kid friendly and realistic at the same time.
Now we seem to have the plastic toy feel in a style that attempts to be classic but isn't. It's gone to a cartoony extreme and uses designs that fit an rts but look silly in fps. It claims to return to old sensibilities but clings to advanced movement becoming a middle space that fails to serve either audience, the old school halo fans and the modern generic future shooter fans. The lighting looks abysmal as did the textures and the surfaces flatness doesn't seem to make much of any Ray tracing they add in post launch. The signs towards varients of weapons is disheartening. Also the issue people have had with the stories and characters 343i used so far is all about poor execution so abandoning things like blue team, spartan ops ect and using exterior fiction to plug in holes is one of the worst things they have done. This game better address every plot point introduced in a halo shooter left in resolved and provide explanation. Most people have no idea what happened in 4 or how we got to 5 from requiem. It seems that even when complaint are heard it doesn't change the real issue, the people in charge didn't understand what made the franchise special and even when they try to appease fans critisms they miss the point of contention and fail to understand what halo is. So here we have a second phase of reinventing the franchise and its trying to appeal to 2 opposing factions of players while ticking off the open world box and service game destiny box. While halo can be wonderful with some open world additions it's not very exciting to see them attempt it before they have shown they can make a standard halo experience.
I hope they get delayed a year and have the time to polish the game so at the very least it's complete and feature rich at launch because the core mechanics are already feeling off. For example they bring back “equipment" as a nod to halo 3 yet all I say was armour abilities and halo 4 design choices. Gone are the halo 3 design philosophies of modular even play. All of halo 3s equipment could be turned against the user. The drop wall is built to serve the user only while the bubble in 3 could save your enemy as much as kill them depending on skill and situation. The same goes for grav lifts, the grapple shot is all about player power and agency but not in the quintessential halo way of sandbox driven situational gameplay. This is very much a get power to be stronger and have an advantage over using the right tool at you disposal to accomplish one's goal.
I'll give it a go with GP but as it stands this marks the 3rd strike the halo franchises fear of being itself has killed interest for me. How about you?
The post reach games have struggled with identity. Being a spiritual reboot clearly attempting to prey on nostalgia infinite misses every mark imaginable.
CE established an exaggerated stylised art for the series that bungie remained faithful to. 343i chose to take a more cluttered modern military scifi style that could be more easily Co pared to call of duty or titan fall but the use of plastic toy like textures made this style more confusing trying to be more kid friendly and realistic at the same time.
Now we seem to have the plastic toy feel in a style that attempts to be classic but isn't. It's gone to a cartoony extreme and uses designs that fit an rts but look silly in fps. It claims to return to old sensibilities but clings to advanced movement becoming a middle space that fails to serve either audience, the old school halo fans and the modern generic future shooter fans. The lighting looks abysmal as did the textures and the surfaces flatness doesn't seem to make much of any Ray tracing they add in post launch. The signs towards varients of weapons is disheartening. Also the issue people have had with the stories and characters 343i used so far is all about poor execution so abandoning things like blue team, spartan ops ect and using exterior fiction to plug in holes is one of the worst things they have done. This game better address every plot point introduced in a halo shooter left in resolved and provide explanation. Most people have no idea what happened in 4 or how we got to 5 from requiem. It seems that even when complaint are heard it doesn't change the real issue, the people in charge didn't understand what made the franchise special and even when they try to appease fans critisms they miss the point of contention and fail to understand what halo is. So here we have a second phase of reinventing the franchise and its trying to appeal to 2 opposing factions of players while ticking off the open world box and service game destiny box. While halo can be wonderful with some open world additions it's not very exciting to see them attempt it before they have shown they can make a standard halo experience.
I hope they get delayed a year and have the time to polish the game so at the very least it's complete and feature rich at launch because the core mechanics are already feeling off. For example they bring back “equipment" as a nod to halo 3 yet all I say was armour abilities and halo 4 design choices. Gone are the halo 3 design philosophies of modular even play. All of halo 3s equipment could be turned against the user. The drop wall is built to serve the user only while the bubble in 3 could save your enemy as much as kill them depending on skill and situation. The same goes for grav lifts, the grapple shot is all about player power and agency but not in the quintessential halo way of sandbox driven situational gameplay. This is very much a get power to be stronger and have an advantage over using the right tool at you disposal to accomplish one's goal.
I'll give it a go with GP but as it stands this marks the 3rd strike the halo franchises fear of being itself has killed interest for me. How about you?