Forums / Games / Halo Infinite
Halo: INFINITE Realistically
OP THI5 GUYY
While I respect your opinion, I disagree. Sprint is and will always be a part of Halo from now on. Let me put like this, as the maps get bigger and bigger as technology improves, it will make little sense for the player to just walk across a massive battlefield. Halo 3: ODST worked without sprint because it helped build up the atmosphere. (Sorry if this seems very not well put together. I just woke up and I just wanted to give my opinion.)Wow wow wow, wait a second there buddy. Nobody forgot nothing imho! It's just that sprint in H:R was not designed as a base mechanic - semething repeated many times on this very forums! :) As a summary:TheSmallestPond wrote:Yes, I feel that most people conveniently forget that Halo: Reach introduced sprint not Halo 4. It was even considered all the way back in Halo 2 but was one of the many concepts that was cut.
Sprint in Reach was still broken thanks to loadouts, there is no doubt about it, but the implementation itself was equivalent of an equipment (AA =/= SA). As such level design and weapon balancing for the most part had to reflect this factor. Everything had to work without sprint as well. Not to mention the armor ability wasn't nearly as over-powered like it was in H4 or especially H5G.
Therefore personally I don't mind to see sprint making a comeback, but never again as a base mechanic. Plus it should be limited as a pick up equipment this time around. It would work fine in bigger mods like in some gigantic vehicle focused BTB/Warzone maps or in a class based mode like Invasion. In most 4v4 modes speed boost would do the job better though imho.
Could 343 make a better HALO game than Bungie? They could. But they will not accomplish this feat if their goal is to out Bungie Bungie.Capt Explodabob wrote:I'm in the same boat. There's no way that 343 recaptures the golden days, but maybe they'll finally produce a genuinely good game which works properly.