I would suggest without knowing your particular fps gaming quirks outside of the fact your a mod on a halo forum who seems to champion the classic movement model over the enhanced movement one , I may be wrong but I don't think it's a crazy long stretch for one to assume what your fps gaming preferences are
Fair enough , you'll be playing in a very small game pool with an even smaller playing groupHow so? I mean, you might be correct, but how do you infer that when I said nothing about my general preferences? I just expressed my way of dealing games I don't find enjoyable regardless of what those games are.
i haven't found a fps movement system that's ever the problem it's always other factors like Ttk ,map design , sandbox balance ect ect, yet the halo community still seems to focus in on one point 'sprint' . It really is a non issueI haven't found a cheese that tastes good, but I'm not jumping to the conclusion that everybody hates cheese because of that.
Interesting argument about apathy and acceptance , I'd suggest applying this attitude toward micro transactions and loot boxes rather than movement systems as it would have a far greater impact to everyone's overall gaming enjoyment .Why not both? I'm good at multi-tasking: I can passionately dislike more than one thing.
As for cheese not tasting good ,,,,,,,,um ok that's just being plain weird
I'm one of the more prominent anti-sprint voices on this website. To your seeming surprise i also played CoD (stopped at BO2, might play new one) and also soldier 76 in overwatch. Big gears fan too which has roadie running, aside from that a quake, destiny & R6 fan too. S76 gets shut down by half the cast, CoD sprint gets punished, gears roadie running and wall banging synergise with the execution style of play and quakes movement is more full on than any advanced movement game.
Here is the key issue, halo has
- Compact maps with shorter line of sight
- A 2 weapon limit and map pick-ups
- A shield and slower kill times
- First to 50 kills and objective modes
Those things are Halo and those things are what do not synergise with sprint.
Take any game with sprint and name the conditions it has to keep it in line
CoD - insta kill times, punishes sprinting
Battlefield - quick kill times + vehicles
R6 - quick kill times + 1 life only
Gears - 1 life only, awkward movement
Overwatch - half the cast shuts it down
Titanfall - quick kill + mechs
Destiny - abilities & many quick kill options
What keeps sprint in check in Halo?..nothing
With advanced movement in Halo everything is subservient to it, that is unlike any other game with the mechanic, there is no counterbalance.
Movement pick-ups, movement tools in map design, movement with weapons, movement from map geometry and less blatantly rewarding movement off spawn is a better option for Halo. I would say like Overwatch but it felt like what Halo could/was move/ing toward in 3 & Reach, before 4 happened. Overwatch movement variety without it being class/hero based or off-spawn.