I realized quickly after writing the post that I don't really need to care about what happens on consoles, as long as the PC version has good graphics options and an unlocked framerate, as any PC game should.
Something to keep in consideration is that this will be a play anywhere title. For those who want the best graphics can head over to pc and pump up the power over the console. Thoughts?
How about a more niche and stylistic look on the visual department which doesn't require too much from the hardware.I would be inclined to agree, but if the announcement trailer is anything to go by, looks like that's not going to to happen. I'm fairly certain that trailer was in-engine, though probably not representative of the final graphical fidelity. I'd expect the final game to look like a somewhat toned down version of that.
Allowing the large maps, more AI and whatever else you wanted.
I don't feel like what we need is to push the graphics all the time. It's time to advance other stuff.
Yes, I notice the difference between 30 and 60 fps. I never thought I'd do, and that people exaggerated when they said going to 30 after being used to 60 is sickening / jarring. I'm not too far off from those experiences.
EDIT: I wouldn't ditch 60 fps for better campaign graphics. Frankly, graphical fidelity in games is at the point for me where I put game responsiveness even in single player ahead of graphics. Heck, if this game was everything I wanted, but hadn't advanced graphically from Halo 5, I wouldn't have the slightest problem with that.
Oh yeah, totally forgot about it being play-anywhere.
Now then, let's hope i343 doesn't mess it up for ridiculous reasons.
"We've chosen to lock all versions of the game to 30 FPS in the campaign to make everyone have the same experience"
"There won't be cross-platform for Halo 6, in any mode because secrets". It took quite a while for HW2, and by the time it got Crossplay, it was faaaaaaaaar too late.