Forums / Games / Halo Infinite

How Halo Infinite Could Be an AWESOME Game

OP FightinFrog45

I stayed up all night making this, so I hope that you all enjoy it! If you are a member of the community, please voice your opinion below. If you are a member of 343, PLEASE consider the following.

Terrible features that need to go:
-spartan abilities (sprint, spartan charge, ground pound, thrusters, and slide) Why have vehicles when you have these? Not to mention that the maps had to be drastically enlarged, which means that spartan abilities actually slow down gameplay. Oh also did I mention killtimers? When the first form of spartan abilities were added in Reach, they had to add kill timers to keep players from breaking the map with the abilities.
-the Prometheans. Prometheans should have never been added in the first place... once upon a time there were such things called sentinels. They were machines that looked NOTHING like prometheans and floated in the air. They were fun to fight. You used plasma weapons against them. But in Halo 4, -Yoinking!- 343 said "You know what? -Yoink- the sentinels, we are going to create brand new weird-looking enemies with generic weapons and try to somehow fit them into the story. Screw everything that was in the past 5 games."
-Fireteam Osiris
-terrible -Yoink- weapons that should have never been added such as the suppressor, lightrifle, scattershot, boltshot, binary rifle, butt--Yoinking!- useless storm rifle, hydra, way too OP saw, and Halo 5 rocket launcher
--Yoinking!- microtransactions
-the REQ system, a completely random system that has -Yoinking!- microtransactions and uses the same system as casino machines
-any type of loadout whatsoever... we ARE NOT Call of Duty
--Yoinking!- killtimers

Fan favorites that need to make a comeback:
-Split-screen. Halo used to be a game where you would go to your friend's house and play custom games. You could enjoy it face-to-face. You can't do that with Halo 5. Also, not to mention, I used to play Halo with my family on the couch. Do you think that parents are going to buy another -Yoinking!- Xbox and monitor just so family members can play with eachother? Think again, 343.
-awesome weapons such as the spiker, mauler, brute shot, Reach grenade launcher (currently exists in Warzone), and plasma rifle
-Equipment. praise Jesus I loved it so much, and to this day I still wonder why the hell Reach removed it.
-dual-wielding, which was about the coolest feature ever... until it was removed in ODST... it was one of my favorite features.
-playable elites
-Reach-style customization. Reach nailed customization and then Halo 4 removed all that Reach accomplished and sent customization back to the stone age
-The Flood. I actually miss the -Yoinks!-... not all people will agree with me about that, but they will agree with me about this: they were way better than the -Yoinking!- Prometheans.
-fan favorite enemies that were removed for some weird reason such as the brutes, drones, skirmishers, and engineers
-Sentinels. Now here is what I completely DON'T get. Why the hell did Halo add the Prometheans? There were already lots of Forerunner AIs such as monitors, sentinels, aggressor sentinels, constructors, and enforcers, and they could have expanded on them and added more types of sentinels instead of the Prometheans but NO. They had to completely change the story and artstyle of the WHOLE SERIES.
-large, open areas like Halo CE and Halo 3's instead of the cramped, linear ones of Halo 4-5. It would give us a point to have vehicles.
-cool vehicles such as the Hornet/Falcon (either of which is fine, just please DO NOT KEEP the -Yoinking!- wasp, it's the most useless vehicle ever) Chopper, Prowler, troop hog
-A satisfactory ending. Seriously, I know that Halo 5 was trying to be like Halo 2 but it did NOT deserve its terrible cliffhanger.
-a focus on master chief
-classic artstyle

New features that need to be added:
-Along with the fact that the sentinels need to make a comeback, we should just replace the Prometheans with new types of sentinels. We had an awesome-looking Forerunner AI since Combat Evolved, and 343 just threw it away.
-With the sentinels, we need new forerunner weapons. Take inspiration from the sentinel beam. It was such a unique and fun-to-use weapon. Make more weapons like this for the Forerunners. Weapons that are so unique that humans nor Covenant would EVER want to make them. The suppressor, it's just a cheap copy of the SMG. The boltshot is basically just a useless version of the magnum. The incinerator cannon is just a rocket launcher. The lightrifle is a blatant copy of the DMR. The scattershot is a literal copy of the shotgun. The binary rifle is a really TERRIBLE version of the sniper rifle (possibly the worst weapon in Halo history, even more utterly useless than the storm rifle). It always completely baffled me that the Forerunners were such a high-tech, advanced race, but they used pretty much the EXACT same weapons as the humans. Not to mention all of these Forerunner weapons SUCK compared to human ones... how the hell did the Forerunners beat the humans again? Anyway, we need useful, unique weapons for the Forerunners.
-A shoulder to cry on. Hold on, I will explain what this means. Remember Johnson? He was our comic relief. He was a fun, rugged--Yoink- dude. He nailed one-liners and was just such an awesome character. We have NOBODY like that in Halo 4-5. This is one reason why Halo 5 had a worthless piece-of--Yoink- story, clumsily thrown together. Some possible people that I could see having this role are Buck, Lasky, or even that one marine from the Halo Infinite E3 2019 trailer.
-Add some soul to the game. One reason I hated Halo 5 is because the story is soulless. Honestly, I didn't give a -Yoink- about any of the characters except for a few. I hated the soulless piece of -Yoink- called Locke and the -Yoink- named Palmer. All the spartans from the Fireteams were meaningless to me, I didn't even care about them. I remember back in the Bungie days of Halo. Literally every marine had character. Marines had special dialogue that... I don't know how to describe it... it just gave them a soul. It gave them character. This was implanted into every single marine. I would actually be sad when just a little marine died. And when Miranda and Johnson died, man. That was so sad. I'm not going to lie, I almost cried. But now, if some of the Halo 5 characters died, I wouldn't give a -Yoink-. I don't care about Locke. I don't care about Osiris. I don't care about Palmer. I don't care about Halsey. The list goes on and on. The marines have completely lost their charm. Pretty much everyone in Halo 5 are just soulless machines. They all lack that one special thing that I can't describe.
-A system for EARNING armor. To go with my "Reach customization" point earlier in this rant, we should also have to earn our armor. Currently, you get armor from random lootboxes (which by the way is, I believe, a very cheap system because it is the same system used by -Yoinking!- casino machines) You should be forced to complete certain achievements to earn armor parts. For example: kill 20 elites to earn the ODST helmet. Boom. Its as simple as that. 343 could add different armor parts, bring back old ones and make you complete special achievements to earn them. I would totally grind for the Recon helmet. If Halo Infinite adds this, it would be awesome.

Anyway, to rap it up, Halo 4-5 was a mess. However, if 343 listens to these suggestions, I can guarantee you that Halo Infinite will be an awesome game. With the balanced amount of nostalgia and new features, you will succeed.
I think prometheans in halo 4 were alright but they were dull in halo 5. problem with prometheans is that they were not fun to fight and they need to have sone type of character, not just a robot. Halo 5 promortheans were basicially just robots. Infinite needs prometheans to have sone type of character of more of a human. They need to be fun to fight like covanent in CE, ODST, 3 and reach on LEGENDARY since legendary is meant to be a fun challenge. Didn't put halo 2 since that had an unfair difficulty. Anyways, problem with prometheans was that thre was too little stragey. Knights in halo 4 had to little in terms of teleporting and few options. Basicially spamming the light rifle and scattershot. There needs to be more weapons for prometheans so they could be more options.

I agree with your points.
A few things I would like to point out here which you may not be aware of.

  • Halo: Infinite is going to have splitscreen. This was confirmed a while ago.
  • The Brutes are the main focus of the Halo Wars spin-off games at the moment, but unless the theory is wrong, Halo Wars 2 and Halo: Infinite are very much connected so we could be seeing them appear in the FPS titles later down the line. But until then, don't expect any Brute vehicles to appear either.
  • Skirmishers were pretty much wiped out after Halo: Reach so don't expect them to appear ever again.
  • The Engineers are no longer part of the Covenant but I would like to see Vergil pop up again (he was in Halo: Bad Blood).
bud i don’t know if you know but I and plenty other actually like halo 5 movement. But I will say even among the lovers of the new movements which add new depths to the game there is spartan charge and ground pound which everyone universally can agree needs to go

having movement options adds another lv if depth which is entirely a new skill gap. Which I and many others like it’s not like halo 2 where button combos broke the game and gave unfair advantage but. The movement in halo 5 actually deals with physics

for example if I sprint thrust slide jump stabilize I can reach higher places, get into better positions, or save my life. It’s not like halo 2 where you actually have a battle advantage. Where movement doesn’t grant you a extra free or faster shot like halo 2. But halo has always been about movement and positioning. Halo 5 takes that and evolves it. Which is why there is a community that actually likes it

but the story everyone agrees is universally bad and ground pound and spartan charge needs to go
I agree with most of your points. I have a couple of things to add on this topic.

1. Palmer needs to pull a Jorge and die getting the Master Chief off of the Infinity as it blows up. MC of course doesn't need her help to get off, but instead she chooses to stay behind knowing she will die while a nearly destroyed Infinity evacuates and she has to admit that Chief needs to go on because he is a better spartan than she is. This would give her character development as well as remove an extra character that no one cares about in a way that is meaningful and may even make some of us care. It would also be a call back to Halo: Reach.

2. The Promethians are ok because they were a different Forerunner construct entirely. The Halo's and subsequent AI's like monitors and sentinels were build by Fabre while the Didact I guess contsructed the Fortress Worlds and prometian AI, don't hate me if I'm slightly mistaken here. With that distinction made, the location will select what type of Forerunner structure, design, and art will be present. Since this game is set on a Halo, presumably Zeta Halo, it would be a grave mistake to not have sentinels and traditional Forerunner constructs and weapons. I wouldn't be suprised if Prometians invade the Halo, but they shouldn't already be present.

3. I'm very vocal on the forums about how REQ packs need to go or be drastically changed at the vary least. I'm a HUGE fan of the Halo: Reach system of customization as I believe most people in the community are.

4. Advanced movement needs to be reduced at a minimum. As agreed, sprint, ground pound, and spartan charge need to go. I think an evolving game is going to have some movement changes so a booster jump would probably be ok, it would be like Halo 2 when you threw a plasma grenade to reach higher places, but I think it should be on a longer timer. Make you have to consider using it in a firefight OR to access a better location knowing that you may not have it again to help in a fight. I prefer a slower paced combat in Halo like Halo 3 because it distinguishes Halo from other FPS when you slow it down some. At this point, not having so much advanced movement would increase the skill gap because everyone is used to max sensativity and moving on a dime. When you can't do that anymore it will throw people through a loop and make the game feel unique.
I agree with some of your points.
The Prometheans made me miss the Flood. I really really do not like them. Boring light based robot enemies.
Most useless weapon IMO was the Promethean grenade. That never worked in campaign for me.
Halo: Reach customization needs to come back with less covenant looking armor and more military style. I miss my leg and butt pack.
I think it was a bad decision to make it so any human can become a spartan, really waters down the coolness of being a spartan.
1. Palmer needs to pull a Jorge and die getting the Master Chief off of the Infinity as it blows up. MC of course doesn't need her help to get off, but instead she chooses to stay behind knowing she will die while a nearly destroyed Infinity evacuates and she has to admit that Chief needs to go on because he is a better spartan than she is. This would give her character development as well as remove an extra character that no one cares about in a way that is meaningful and may even make some of us care. It would also be a call back to Halo: Reach.

She really doesn't need to die to fulfill some, quite honestly, outdated hate circle jerk people have for her. Palmer's character has actually improved since her initial debut in Halo 4. She was calmer, more personable and generally likable in Halo 5. I think she was one of the very few characters in Halo 5 that was written well.

I don't find the reasoning for her "sacrifice" meaningful in any way, nor developing her character: she's already established to respect the Chief, and SpOps already showed that she'll fight no matter what, even if the ship is nearly overrun with Prometheans and Covenant. This just seems like a contrived way of offing her.
Palmer, I feel, isn’t written well enough to have a strong role. She was fine in 5, which slowed down the hate train. I think she’d be better suited as part of a team. Sacrificing herself would help, but I don’t think it’s necessary. As long as she puts her ego aside she’ll be fine. But to be honest, I don’t think we should expect to see Palmer or any character from the Infinity in Infinite. Just got a feeling we’re almost starting over narratively, since they want new players to play and not feel lost as to what’s going on
Here is a few quotes from O'Connor in an interview.
O'Connor said people playing on the standard Xbox One (and presumably the Xbox One X) will still have a good experience. "The Xbox One is not going to be a second-class citizen.
The PC version of Halo Infinite might end up being the best version of Halo Infinite--provided your rig is beefy enough, O'Connor said.

Not feeling very optimistic here 🧐
Here's a link to the full interview

https://www.gamespot.com/articles/halo-infinite-on-xbox-one-wont-be-second-class-say/1100-6468898/
tL Armada wrote:
1. Palmer needs to pull a Jorge and die getting the Master Chief off of the Infinity as it blows up. MC of course doesn't need her help to get off, but instead she chooses to stay behind knowing she will die while a nearly destroyed Infinity evacuates and she has to admit that Chief needs to go on because he is a better spartan than she is. This would give her character development as well as remove an extra character that no one cares about in a way that is meaningful and may even make some of us care. It would also be a call back to Halo: Reach.

She really doesn't need to die to fulfill some, quite honestly, outdated hate circle jerk people have for her. Palmer's character has actually improved since her initial debut in Halo 4. She was calmer, more personable and generally likable in Halo 5. I think she was one of the very few characters in Halo 5 that was written well.

I don't find the reasoning for her "sacrifice" meaningful in any way, nor developing her character: she's already established to respect the Chief, and SpOps already showed that she'll fight no matter what, even if the ship is nearly overrun with Prometheans and Covenant. This just seems like a contrived way of offing her.
I respect your opinion but I disagree. I think she is one of the least favorite characters in the comunity in general. I also think there are just too many characters in Halo and she doesn't add anything to the overall story. Because of this, her death would be beneficial to the story as well as to the player base who would have some human connection to her. We would at least respect her contribution to the story.
Let Bungie make it for you. That is the best!
But it's not realistic.
Unfortunately, you can only believe 343.
I wish I had the best campaign.
I like H2 and H3. I love you.
Master chief is very important.
However, TheArbiter is what made H2 and H3 attractive
I have been tired of stories about Spartans, Spartans, Spartans & Spartans
  1. Limited sprint (up to 15 seconds)
  2. Mixed art design
  3. Good story
  4. Character development for the supporting characters
  5. Make the maps so you won’t always have to sprint
  6. Mixed soundtrack ( music from all the main games + original music
  7. Full game at launch
-be exactly like halo 5.
-be exclaty the opposite of halo 3.
Heyhou117 wrote:
-be exactly like halo 5.
-be exclaty the opposite of halo 3.
But then if it was like that we would have no master chief in the campaign. Just some new characters that people don’t want to play as.