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[Locked] I'm not convinced that Halo: Infinite 'has sprint'

OP LarsBars

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Okay folks, I reviewed the gameplay over and over, played it back at 50% speed, and I am now more convinced than ever that sprint is simply an animation, and does not increase the player's forward running speed. When I watch the gameplay, I do not see the signs that the player is moving faster. It appears that all sprint does is make the player camera and weapon start to bob up and down, and lower the weapon.
  • Movement speed does not appear to be increased while sprinting.
  • The player can throw equipment with zero penalty while sprinting.
  • The player can use grapple with zero penalty while sprinting.
  • The player can melee attack with zero penalty while sprinting.
  • The player can shoot with zero penalty while sprinting.
7 imgur gifs that prove that Halo: Infinite probably does not have sprint
LarsBars wrote:
Okay folks, I reviewed the gameplay over and over, played it back at 50% speed, and I am now more convinced than ever that sprint is simply an animation, and does not increase the player's forward running speed. When I watch it over and over again, I do not see the signs that the player is moving faster. Only that the player's view starts bobbing up and down. All sprint does is make the view and weapon start to bob up and down, and lower the weapon.
  • Movement speed does not appear to be increased while sprinting.
  • The player can throw equipment with zero penalty while sprinting.
  • The player can use grapple with zero penalty while sprinting.
  • The player can melee attack with zero penalty while sprinting.
  • The player can shoot with zero penalty while sprinting.
7 imgur gifs that prove that Halo: Infinite probably does not have sprint
So then what’s the point? I don’t see any reason for them to include a sprint animation without increasing your movement speed.
Man you've really been analyzing footage this whole time huh? Got to give you props for that at least. As of right now with the limited knowledge and lack of testing we have I'd have to say you're right. At least for this demo build anyway. Not going to speculate on how sprint works, will work or doesn't work personally.
So then what’s the point? I don’t see any reason for them to include a sprint animation without increasing your movement speed.
The only reason I can think of is to really take Halo: Infinite gameplay "back to roots" and unite the fanbase. A sprinting animation is good enough for people coming from other shooters to have good feels. And if it doesn't actually do anything then it can't break gameplay. Win-win.

Big if true.
LarsBars wrote:
Okay folks, I reviewed the gameplay over and over, played it back at 50% speed, and I am now more convinced than ever that sprint is simply an animation, and does not increase the player's forward running speed. When I watch it over and over again, I do not see the signs that the player is moving faster. Only that the player's view starts bobbing up and down. All sprint does is make the view and weapon start to bob up and down, and lower the weapon.
  • Movement speed does not appear to be increased while sprinting.
  • The player can throw equipment with zero penalty while sprinting.
  • The player can use grapple with zero penalty while sprinting.
  • The player can melee attack with zero penalty while sprinting.
  • The player can shoot with zero penalty while sprinting.
7 imgur gifs that prove that Halo: Infinite probably does not have sprint
A little part of me prays you are right, but 343s history of telling us to screw ourselves and deal with sprint, so they can pander to outsiders audiences says otherwise.
This might be the case, but I am just not a fan of that sprint animation. Way too exaggerated! If it is the case that your movement speed doesn't really increase with it, this could be why I feel like it looks like "running on ice" to a degree...
LarsBars wrote:
Okay folks, I reviewed the gameplay over and over, played it back at 50% speed, and I am now more convinced than ever that sprint is simply an animation, and does not increase the player's forward running speed. When I watch it over and over again, I do not see the signs that the player is moving faster. Only that the player's view starts bobbing up and down. All sprint does is make the view and weapon start to bob up and down, and lower the weapon.
  • Movement speed does not appear to be increased while sprinting.
  • The player can throw equipment with zero penalty while sprinting.
  • The player can use grapple with zero penalty while sprinting.
  • The player can melee attack with zero penalty while sprinting.
  • The player can shoot with zero penalty while sprinting.
7 imgur gifs that prove that Halo: Infinite probably does not have sprint
So then what’s the point? I don’t see any reason for them to include a sprint animation without increasing your movement speed.
This.
So it’s literally just the animation of sprinting? No gameplay/map designs around it? Well, they could easily get rid of the animation then.
CrazeTurk wrote:
So it’s literally just the animation of sprinting? No gameplay/map designs around it? Well, they could easily get rid of the animation then.
Maybe they will just have an option to turn the sprint animation off? Again, win-win. Those who don't want sprint literally don't have to have it. Gameplay unchanged.
if this is true, if 343 did this just to please the sprint fans...

that would be the most funny thing I have seen a developer do in a while
Some one else analyzed it and said players were around 22% faster similar to halo 5, but who knows?

I hope you're right
Some one else analyzed it and said players were around 22% faster similar to halo 5, but who knows?

I hope you're right
Do you have the link? Would love to see their findings...
LarsBars wrote:
Some one else analyzed it and said players were around 22% faster similar to halo 5, but who knows?

I hope you're right
Do you have the link? Would love to see their findings...
It's in one of these thread comments pretty much lost in the abyss
The way I saw it, it seems that we do indeed have sprint, but it has been severely nerfed, which is definitely something I am in favor of. Like with most of what I've seen in the demo, it seems that 343 has put a lot of effort into balancing the demands of OG fans and new fans alike. We have sprint, but it's not nearly as intense as we received in H5.
I think you do move faster but only very slightly. We also don't know if they pushed the stick all the way up while sprinting. Maybe they intentionally sprinted slower for smoother footage?
What about Clamber?
I think you do move faster but only very slightly. We also don't know if they pushed the stick all the way up while sprinting. Maybe they intentionally sprinted slower for smoother footage?
Ooh good catch
I’m calling it now, sprint will be upgradable via the upgrades tab in the menu. You start off with a modest speed boost with sprint that can be increased beyond Olympic levels of speed.
I think it's fair to say that the speed increase is at best very moderate, but I don't believe the footage here is sufficient to demonstrate that there is no speed increase, because if the acceleration is very minor, you can't really tell by eye. We'll have to wait for more information.

I share the skepticism with others about why have a sprint animation if it's purely cosmetic? I know this idea has been thrown around before, but pretty much always tongue in cheek because everyone understands that an animation with no gameplay purpose is pointless. I also feel like, if I were a sprint fan (and an actual sprint fan can correct me if I'm wrong), that this would feel extremely patronizing, as if I couldn't tell the difference.
I guess we don't really know the BMS and how it compares to previous games.

But if you are moving at a running speed it makes sense to animate it as such.

But if you are stop / starting / shooting it also makes sense to have a gradual transition from these movements into the running animation... otherwise it could be a tad jarring.

And it could be a good compromise. Have a higher overall BMS that takes a few seconds to build up to (you can still throw / shoot as needed)... but when you stop you have a slightly slower BMS / strafe to maintain a playable speed during combat. I know people have suggest such things before in the sprinting threads - but I had never really thought about it as a mechanic where the difference is a bit more subtle (I may have to stew over it for a bit).
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