I admit that Reach's multiplayer had its issues (looking at your armor lock) but the overall set and tone of the game set it part from me. The map and level design, the load out system and weaponry. The customisation was also wonderful. I truly had a lot of fun with Reach. In regards with story, I personally find H2 to be the best one. HCE comes close but it too, suffers from linearity and a lot reused levels. H2 was wonderful because we get to see the covenant perspective of the events unfurling around us and we talk to the flood as an actual entity. H2 solidified the threat of the flood as an intelligent and ancient entity as opposed to the space zombies they were in CEA. After talking to the grave mind, I realized how dangerous they were and it was reasonable for the forerunners to resort to the activation of the Halo array. I like CEA because of the gameplay moments it provided. The gravity lift battle in the truth and reconciliation mission, fighting with marines while the world around you was bathed in a purple light. The beach assault. The tank run. The horrors of the library, especially that closed room with a LOT of flood. Reach offered modularity and every MP battle felt like an actual military operation. Also, Invasion as a game-mode was something that I liked a lot. Each of these games has something that made it very unique and dear to me.Modod wrote:Interesting, I think the ark was excellent visual story telling and the death of truth and 343gs were great story beats the stakes were high from the start and it just built into an epic finale, reach has some amazing story element and is probably better in that department. But mechanically I felt sages nerf spree was counter productive. I also felt utilities are far more in line with halos core than AAs. Halo has always been about picking up and swapping out toys on a moment to moment basis evaluating and adapting to situations by swapping out equipment. Halo3 equipment adhered to that where reach gave you a huge game altering ability and let you rely on it for an entire mission or mp match. Lots of games let you tailor to a playstyle but halo makes you tailor to an engagementon the fly something I find is a big part of the fun in the franchise.
Forums / Games / Halo Infinite
I really hope this game is not a halo 3 2.0 clone.