yes before I get into the positives I agree the graphics could use a bit of work, but think of what an easy fix that is, nobody says the base character models needs to be redesigned all we need is a layer of texture over the models.
Now that that is out of the way look at all the stuff done right, the last time we had this much emphasis on the sandbox was halo 3 ex the base campaign feature of the grapple hook will be an ability pickup in multiplayer.
The enemies are super dynamic most shooters they braindead shoot at you but we have besesecking brutes, grunts that will be thrown at you, pop off armor, enemies charging you after they are stuck, enemies stumble when you shoot them in the legs etc.
The guns look interesting we have a br and a covenant br , the banished weapons look cool and preform uniquely sword is back and that is always a win.
Vehicles look and preform great the warthog has midair control and the shade turret has a shield on it, imagine the other vehicles especially the banished ones.
Its open world with missions embedded within atleast that us what I speculate, this game screams odst, plus we have a codex like tab in the top right.
We've only seen one environment remember how different the environments were in h5 when in its demo all we saw was sunaion(misspelled that), besides that the game will change between night and day.
Unique environments the weird alien architecture looks alien, people are comparing it too minecraft and is that a bad thing? minecrafts strength is a beautiful world and infinates 1 environment we've seen looks gorgeous.
Sprint is back but look at how slow it is, its a perfect compromise, people will have sprint but it is slow enough to not elongate maps.
No spartan charge the demo dude made a point to run towards a grunt and meelee and he just meeleed it no charging.
Set a fire in your heart spartan, bear your fangs, and fight on, game most people chills.
In conclusion look at the mountain of stuff done right in comparison to peoples complaints about the easily fixable plasticy textures on enemies, infinate will be absolutely amazing.
Now that that is out of the way look at all the stuff done right, the last time we had this much emphasis on the sandbox was halo 3 ex the base campaign feature of the grapple hook will be an ability pickup in multiplayer.
The enemies are super dynamic most shooters they braindead shoot at you but we have besesecking brutes, grunts that will be thrown at you, pop off armor, enemies charging you after they are stuck, enemies stumble when you shoot them in the legs etc.
The guns look interesting we have a br and a covenant br , the banished weapons look cool and preform uniquely sword is back and that is always a win.
Vehicles look and preform great the warthog has midair control and the shade turret has a shield on it, imagine the other vehicles especially the banished ones.
Its open world with missions embedded within atleast that us what I speculate, this game screams odst, plus we have a codex like tab in the top right.
We've only seen one environment remember how different the environments were in h5 when in its demo all we saw was sunaion(misspelled that), besides that the game will change between night and day.
Unique environments the weird alien architecture looks alien, people are comparing it too minecraft and is that a bad thing? minecrafts strength is a beautiful world and infinates 1 environment we've seen looks gorgeous.
Sprint is back but look at how slow it is, its a perfect compromise, people will have sprint but it is slow enough to not elongate maps.
No spartan charge the demo dude made a point to run towards a grunt and meelee and he just meeleed it no charging.
Set a fire in your heart spartan, bear your fangs, and fight on, game most people chills.
In conclusion look at the mountain of stuff done right in comparison to peoples complaints about the easily fixable plasticy textures on enemies, infinate will be absolutely amazing.