Personally I’m no fan of high player count game modes as it just escalates into chaos.deathenator wrote:they don't need to do anything. Like I stated in OP, I'm wondering if Halo can compete with other shooters with 'just' classic modes and conservative player counts. Do they need something more to pull in the big numbers? I take it you don't think so. Which is absolutely fine.Porcin3 Proph3t wrote:no, and why do they need too?
ive seen people want battlefield numbers in halo but I seriously question how it’ll be or feel any different. “But halo has longer ttk and such” which becomes a very null point because more players= much more team shooting and the more players you add, the more often you’re going to be getting shot by 5 people at once and the ttk just becomes pointless 🤷♀️. You’re not going to get 1v1 engagements very often unless you intentionally run around the dead zones of a map.
just upping the player count of say btb to be say 50v50 would be pointless unless they did some sort of twist as it’s gameplay itself won’t make it stand out. I’d also say that the experience won’t even be a good one unless it was prioritized, I mean battle field specializes and prioritizes it’s larger game mods while it’s smaller modes get less attention, so taking that into consideration, how will the arena crowd for halo feel of 343 was to do the same with 4v4 and such? Because that’s what would happen (and it did happen in halo 5 when warzone was implemented, btb suffering the most).
larger modes just aren’t something I support, at the very least if it was to be a thing it’d need to be its own standalone thing like battle royale if halo was to ever have it, because you’ll just hurt the quality of everything else in the game if you package it alongside all the other modes into one game.