history shows those f2p systems existing in a 60 game regardless. No matter what, systems were going to be created in order to maximize potential spending over time while also holding onto player retention (the most important factor as player retention = player spending).
One form of corporate overreach does not justify another form of corporate overreach. "Eh corporation's are going to nickel and dime us anyways, might as well just roll over and accept it.
Quote:Halo is not popular enough to do this with an upfront cost.
It will never not be weird to me that there are a number of Halo fans who are seemingly dedicated to going around telling other fans that "Halo isn't actually popular, with some going so far as to claim it never really was." The only outcome of this sort of rhetoric is whitewashing corporate avarice and absolving developers of all responsibility for the success of their own game.
Quote:A f2p model is the best headstart a game can get and then retention becomes based on its existing systems (gameplay, modes, maps, free progression etc). Halo needs people to try it, it's not a COD level series anymore and it has to compete with other games with high player retention in the same genre that also have a low barrier for entry (warzone, Apex, fortnight etc). At the end of the day, Halos ability to retain players is the most important, and when put up again f2p multi-players, it's more difficult to even get people to try it. Ya cannot retain those who don't try it.
Its apparently not enough to have brand name of Xbox's mascot franchise, the marketing war chest of Microsoft and a $10 buy in to play not just Halo but a plethora of other games.
"Halo is not a COD level series anymore" 1.) Who said it has to be? There is plenty of room for absolutely massive success between Halo 3's peak and current COD without being a 1:1 peer of COD. 2.) We are still just ignoring the very real possibility that Halo isn't a "COD level series" anymore because the games simply are not as good as they used to be. The low barrier to entry won't mean squat when all these F2P live services demand so much time and energy that even players who do play and enjoy Infinite won't necessarily be able to dedicate any time to it when they and their friends are already invested in another F2P "live service."
If we really want the most player retention possible, I guess we better bring back lootboxes right? Nothing keeps players coming back like gambling addictions. But hey as long as the manipulative, greedy game design isn't quite as bad as another form of manipulative, greedy type of design I guess that means its justified right?
Quote:People wave it off cause its not 2007. The gaming landscape is not the same and the view on multiplayer games is not the same.
The only thing that has demonstrably changed in the gaming is that the industry itself has gotten larger with more potential customers. Otherwise it hasn't really changed much, new trends have come and gone and industry keeps chasing new money making schemes. This is just the latest in a long line industry overreach
Quote:The idea of one big game that everyone flocks too and consistently holds 1 mil players just does not happen.
This wasn't even true when Halo 3 was new. Once again Halo fans doing their best to downplay the success of their own franchise.
Quote:Cyberpunk is prob the most recent example and that's an OUTLIER.
Most recent example of what? Incompetent management? Because that I would agree with.
P.S. Its time to stop pretending that the last gen consoles are at fault for the state of Cyberpunk that is on CDPR's management
. Main source
They "didn't bother much with last gen consoles." Kind of difficult to deliver a solid console release if you don't put much effort into it. There was no "out of the ordinary pressure to release the game" They shoved it out the door with full knowledge of the state of the game before they needed to. They got by console certification with both Sony and MS hoping that CDPR would fix the game on release and they failed to do so.
Long story short, the cyberpunk debacle falls entirely on CDPR management and if Halo Infinite is a mess it is likely going to be the result of 343's management. Though I wouldn't be surprised to see both 343 and certain types of fans around here scapegoat the X1 version rather than talk about the studio's own failures.