I doubt they would Incorporate the entire Halo Reach armoury in the first season. It is not only unfeasible to offer your own set of Unique armours and the entirety of the Reach armour customisations, but not the best business strategy either. I mean I think it would be pretty reasonable to ask for the same number of customization items as reach at launch. In 2010 I paid $60, got a campaign with co-op at launch, forge, firefight, and MP will a full course of progression for me to unlock. Considering that $60 won't be getting me co-op or forge at launch, I would think it might be reasonable for them to offer a full suite of customization options and ranking opportunities at launch.
We know they are going to charge money for some Armours / skins in their battle passes.
Battle Passes (Currently) will have a freemium and Premium progression.
Releasing ALL the skins at once in 1 Pass means anyone who Buys that pass gets ALL of that armour.
Business wise, that's basically (price of the pass) for the ENTIRETY of the Halo Reach armoury.
That isn't going to happen.
At best we're likely to see 1 or 2 sets per battle pass incentivising the purchase of Other Passes.
This also gives Artists time to create and prioritise work in an orderly and timely fashion.
Assets are created ahead of time to get ahead of the content demand, but they aren't exactly 100% finished. Also it gives artists time to respond to what the most popular armour sets are and what route/style they will devote time to creating.
That being said, I don't think Reach armour sets should be In the battle Pass. I think they should be directly Tied to Campaign mission challenges and or completion.
I'm not sure why this is a concept people don't quite get. But Halo Reach was a 2010 Video game made over the course of a couple years. Good game doesn't = Same amount of work.
E.G. Model Fidelity is generally MUCH higher in New video games. This is something across the board. Buildings, characters, vehicles, etc. Maps are also generally Bigger and take up more space. These Factors alone change the volume of work that needs to be completed to match the same amount of things.
1 spartan Character model isn't now 1 week of work but 3 weeks (These are not accurate as it usually takes longer on the production process to get work done in these pipelines. Especially the approval process.).
New sizes in data and textures and new engine means new methods and systems to place these models into the game and make the performance acceptable.
Forge mode in Halo reach was Fun, but nearly everything was grey, with blue lights. It was just really basic lego blocks and some extra things. Forge mode since Halo 5 set a huge standard of quality that allowed more than ever before. Again a whole new, much bigger volume of work.
60 dollars for Halo reach 11 years ago is not the same value as it is today. Games are more expensive, more complicated, and have to overcome more hurdles to even function let alone be GOOD.
This isn't an argument to say you shouldn't expect more or Expect a certain level of quality, this is an argument for people to stop making unreasonable comparisons and tailor your expectations to be more realistic.