I definitely think 343 needs to be using the Brutes much more for a few different reasons. For one, the Elites have just been too Brute-like and I think having the Brutes in would help to fix that in order to have more distinction between the two. Also, 343 just seems to favor the things Brutes represent in general and I think this translates into the gameplay they make as well. The Promethean soldier for example is basically just a nimble and reserved Brute because of their armor mechanic. They could do much better by instead expanding upon the Brutes which they were starting to in Halo Wars 2. Plus, they were just a fun&unique enemy to fight so I'd love to see them again and have a more diverse cast of enemy types to fight.Agree to everything but I have some doubts about the Flood: it's probably not a good idea to introduce another faction in the mix, Halo 5 did leave us already with tons of them ^_^" I would prefer them not to risk making a garbage story again just to go all guns blazing...
As for Prometheans, this should give them another chance to re-evaluate them. I really think there are good ways to do them and Halo 4 was at least a first step towards that but Halo 5 was a step back as they caved-in and instead made them more like the Covenant faction we've always fought. Now, I do think we should probably not be fighting them as much as we have in 4/5 but if they're done right I'd welcome their inclusion in any mission so long as it fits reasonably with the story (which should be no issue). Speaking of which, I think the Flood also needs to be re-introduced to make the Prometheans much more relevant as that was their original intended enemy. That way it'd help centralize their overall design both aesthetically and weapon-gameplay-wise.
Glad we agree on so much. I'm still of the opposite opinion that they could add the flood most likely without ending up with a garbage story AND, most importantly
, have richer/funner gameplay
as a result. Though, I understand some of what I said was subjective and we may also differ in what we value in our games. For me personally, I'm playing a video game
play is whats most important to me even if at the cost of the story, which I don't think should be the case as someone creative should be able to figure out how to conform a good story around the gameplay. Thats just my game-making philosophy though. Gameplay first, then story on top as a finisher, or icing to a cake if you will.
I'm a little confused by what you mean by tons of factions in Halo 5. We had the Covenant and Prometheans. If your also talking about the Swords of Sanghelios as a 'faction' then I can see where your coming from but I personally don't count them as they didn't add anything in terms of new soldiers/classes/mechanics/enemies. If so, I guess thats just another case of our differences in views between story/gameplay.
Whatever route they decide to take it seems their relatively on the right track if I were to judge things just by the recent trailer.