Smart-Link should only be there for unscoped weapons...
That's essentially the case in Halo 5.
The Smart-Link concept basically allows the classic zoom function and the layer of depth it provided to combat to be applied to all weapons within the sandbox. This provides the game added depth as all weapons are now afforded two effective ranges, between Hip-Fire vs Smart-Linked, which is directly impacted by the descope combat mechanic. The Smart-Link concept also brings a type of Aim-Down-Sight (ADS) animation to many weapons which in turn brings a slight visual magnification for those without scopes. Worth mentioning that the animation is so short for some scoped weapons that it's essentially non-existent.
Some weapons have their own unique default sight and sometimes there's even a variation that's offered for it. These sights may not always have a particular reference title, but they're typically referred to as Projection Sights. Many weapons will simply have a Recon Sight, a Hybrid Sight, or a Morph Sight.
Quote:...and should not increase accuracy, it should just zoom in the picture.
Disagree 100% that it should "just" magnify the view.
But, I'm not suggesting the accuracy improvements needs to be something dramatic like in most other FPS titles.
Again, what I'd like to see is pretty much what we got with Halo 5, but I preferred the more apparent accuracy improvement depth that was available prior to the "Overtime" weapon tuning. Things like crouch-firing with the BR lessening the recoil just a tiny bit more would be nice as it adds just a little extra depth to the gun-play. Similarly, I'd like to see Smart-Linking the AR and SMG tighten the max cone-of-fire by just a tiny amount and crouch-firing them slightly reduce the amount of potential recoil drift when being fired under extensive full auto. Those types of minor improvements existed prior to the weapon tuning and I wish they had been kept even if they were fairly miniscule improvements because they add an extra layer of depth to the combat experience.
Quote:Zoomed weapons should have the classic zoom.
So, in your opinion, the only available scopes should be the classic ones or are you suggesting that all scoped weapons should have the ADS animation made so short that it's essentially eliminated?
I prefer having options that add more depth to the sandbox and give people some selective options based on their preference. I liked that we have the Classic Scope, the Longshot Scope, the COG Scope, and the Sentinel Scope. Plus, from a personal perspective I don't have an issue with ADS-style animations for scoped weapons as long as they remain fairly short and quickly responsive.