He ejected himself out of the airlock with the bomb, his suit is rated for 90 minutes of vacuum. He delivered the bomb and pushed against it to give himself force to leave the super carrier. It all followed the laws of physics. Newton’s first law is what’s in motion stays in motion. Master chief is already going in a direction and there is minimal gravitational to affect his momentum, which is why he is able to do what did.
please watch the cutscene of Master chief giving the covenant back their bomb and tell me this is a realistic series. Also, what is realistic about a gravity hammer? What is realistic about an energy sword? the answer to both is nothing. but they are fun as hell to play in game, so we suspend our disbelief
Halo as a whole has been trying to be excessively realistic as possible they even got those Machine Accelerating Cannons calculations worked out.
Why is nostalgia more important than realism. In the game since it has no volume or mass it’s not a problem but when you start going into other media such as books and comics you start to see how ridiculous it is.I think you miss the point of escapism. We are leaving reality mentally speaking, and joining a world imagined by someone else. It doesn't need to be excessively realistic, it just needs to be cool and interesting.
One of the most notable rocket battles was in the book Halo:The flood the novelisation of the first game and its hard for me to imagine soldiers defending Alpha base from 200 or so ghosts using the SPNKr when the PILUM makes more sense.
343 should have shown both rockets.
Plus this game isn't even that realistic to begin with. Humans wouldn't even be using bullets 500 years into the future well modern technology is already looking into alternatives. Not to mention were fighting fanatic space aliens on a giant anti SOB hoola hoop.
I do agree that both designs should be catered too, but when it boils down to it cool is more memorable then real, as real will fade into obscurity like all the many FPS cod clones out there.
Edit : here's another example for my point. Imagine yourself walking through a neighborhood, you've marched past at least a dozen brown houses that all look pretty much the same. Then you come upon a bright pink mansion that looks like it's literally just reflecting sunlight.
Which out of all the houses are you most likely to remember?
Granted the bright pink house isn't very realistic, but can you even tell me what color all the other houses were without going back and checking? One of them is definitely going to stand out in a crowd.
Every finite detail has been explained, Halo isn’t sci fi nonsense like Star Wars; where you are made to believe that a Star ship less than 2km long can blow up a planet when 2 or 3 decades ago they needed a 120 diameter Death Star to do the job.
I’m trying to explain this in a bigger picture because Halo as a whole is a franchise it isn’t just games, when they are multiple tv shows, movies, cosplay’s and more books the PILUM rocket launcher will be needed more than the SPNKr.
Heck in Long night of solace in halo reach they made a big deal out of low gravity and normal gravity on the same level, which goes to show how far they will go to make it as realistic as possible.
Energy sword is a plasma blade held together by magnetic fields, gravity hammer has impellers that generate some sort of shock on the striking face.
One thing I have wanted to know for so long is how the heck did Chief plant the bomb like he did, start the bomb up again, and somehow propel himself far enough away from the blast zone? In the cutscene, he kinda just kicks the bomb into the core, and is just floating there
. How did he get away, in a matter of seconds because that is how much time was left on the bomb, if he didn't have any way to propel himself away from the core of the cruiser? That bomb woulda blown him to pieces.
The only way I can explain it is luck. Chief is unrealistically lucky.
And I mean, are we kidding ourselves with the realism here? You compared Halo to Star Wars earlier, and I honestly see no difference in the realism of Star Wars and the realism of Halo.
I mean, the list of unexplainable features in Halo goes on and on.
1. The needler
? The Halopedia literally doesn't explain the needler. All it says is that the UNSC and Sangheli are still studying it's mysterious properties after the wars, and it's blamite crystals have some kind of heat seeking property. And where do the needles fit inside the needler? It holds dozens and dozens of needles, and you can see the size of them, but when you reload the needler, where are all those needles coming from within the gun itself?
2. And the Scarab? Why does the whole Scarab become disabled when you destroy the leg armor? And why is the power core so exposed? For cooling? The Kraken's core made much more sense, as it was a lot bigger and put deep inside the Kraken. And that didn't need to be cooled, even though it was much bigger than the Scarab's.
3. And the fact that the aliens speak English, and the humans understand them? I mean, that is just as much of a technicality as SPNKr ammo is.
4. And how do vehicles have infinite ammo? Why do turrets have infinite ammo until they are detached?
5. How do soldiers and knights and Phaetons teleport?
6. Why is it that Chief doesn't need to press buttons to interact with control panels, and then does have to, and now in Halo Infinite, he doesn't?
7. How do the Huragoks generate shields for the Covenant in Reach?
8. Why aren't there more Hunter forms, if they are versatile enough to make up Scarabs? After watching Nightfall, I have so many questions about the Hunters and why their full potential isn't used.
9. And the Flood's biology is totally unrealistic. Where are those flood supercell getting their energy, and how does their biomass increase so drastically?
10. And the energy sword could never hold enough fuel in that small handle to generate plasma, as well as hold it together with magnetism, which when said out loud doesn't even make any sense.
Those are 11 things to look at. And sure, you can explain them away canonically, but they still don't make any real world sense, which is what your original post had a problem with. Halo is
like Star Wars in that the technicalities of the canon and the science are left to the imagination and theorization of the consumer. That's why I like Halo, because I don't care if Energy Swords are improbable, and if Scarabs are pretty much designed to be taken down by a Spartan on foot, and if the Flood infect at rates that are literally biologically impossible. The fact is that in the Halo Universe, these things are
possible, and it really is a cool thing to accept, and not justify with our universe logic.