Maybe in about 3 years once they fix all the problems (which there are plenty) with the new consoles, maybe then it'll be worth buying a new one, but right now, I have absolutely no reason to buy a new console. But anyway back to halo, Infinite is a xbox one gen game so no reason to cancel the version that runs on the console it is designed for, DLC will run on the exact same engine as the game, so no reason they won't be xbox one either. And the majority of us still don't have series x/s nor have any desire to spend 300-500 dollars just for halo and a few other games which may well brick the -Yoinking!- console within a week.
From what we could gather -
which admittingly isn't much, I have to go with some wage dev description and leak here - Slipspace is a spaghetti codding mess, but one that it's easy to use, dynamic and build with new tech in mind. Xone and SX/S run on the same architecture, so I've no doubt about Hi running smoothly on the old gen. That however doesn't eliminate the possibility for future DLC to introduce features that the old hardware just can't handle:
- high detail vegetation (which was showcased in the demo mind you)
- complex AI routines with a plateau of NPCs on screen, something we lost since 343i took over (could be solved by cutting the number or routine complexity on older gens though and those AI were already scalable in Reach)
- multiple levels loading in real time at the same time (like portals, imagine a dimensional rift with a completely different level in which you can see a in-game battle going on while still moving in another level - only really possible with an SSD)
- geometry pipeline is scalable, but scalability has its limits - especially when it comes to hitboxes
- Raytracing and dynamic lightning is feature that can be (sadly) sacrificed, especially in a action shooter, but global illumination might be another story
And so on!
Hi will certainly be supported for the first few years on Xone, MP and the first campaign as long as the servers stay online I would say! That doesn't mean future DLCs have to run on Xone as well though. Remember, Hi and the Slipspace engine are just platforms, containers for Halo content for the next decade! It wouldn't be wise to limit Halo's future possibilities. IF such features make sense to be implemented in Halo in first place of course. I wouldn't recommend to dropping a huge installment base like the Xone has just for some insignificant gimmick either.
And what's the fuss about bricking the console in a week anyhow? 🤨🤔
People need to realize this isn't just about graphics.
Take a look at Destiny for a moment, when the PS3/360 were dropped the size and scale of the content went up. What we got in the Rise of Iron expansion wasn't previously possible with the console gen before it holding it back.
If the Xbone isn't dropped now there's going to be an eventual split off but all the content from now until that point is going to be held back due to outdated hardware.
Previous gen needs to be dropped from the get go.
The question is WHAT is going to be hold back. If we're not talking about graphics, than we're talking size, complexity and systems. Size never was an issue for the Xone, complexity might be scalable (
NPC density and AI are scalable, game related physics are not) and the only thing that could hold back systems are HDD. When it comes to complexity we have to ask ourselves if 343i is even willing to focus their efforts in this regards in first place. Xone is more capable than the X360, but since H4 AI routines have been cut rather than added. SSD based systems might be relative as well due to the genre of the game itself. What system can you implement that a Xone can't handle and that isn't just a Pokémon kind of gimmick that won't really impact the experience in first place? A living breathing city-world in a RPG for instance has quite different demands than a action based FPS, and Halo is an arena shooter at its core (
or at least it should be, seems more like Far Cry style twitch shooter right now, but that doesn't change anything on a software-hardware level).
There certainly are more advanced software features that demands more powerful hardware, I even made a list in the first half of this very comment, but at the same time we're talking about two machines of the same architecture. Xone might very well be the first console of this new "Series" line, or maybe its prototype if you so wish. Aside of raw power, this ain't the same jump as we had between the 7th and 8th gen though, that's for sure! So before saying the Xone is holding back the SX, maybe we should ask ourselves if it's not the other way around. Because yes, there are advancements in technology that only the SX/S can handle, but their implementation must also make sense in the game in first place.
Another factor many aren't considering is how willing the dev is to focus their efforts in those new features in first place. 343i has shown me that they rather push graphics and RES over AI and physics for instance, even though they had more horse-power to work with. Why should that change on the SX, 9th gen exclusivity or not? Or what feature are we exactly talking about that can't be scaled down and as such would limit the SX experience in first place? I'm throwing this question around on this treads for well over a year now, but I'm still waiting for an answer! 🤷🏻♀️
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TLDR: There are indeed features that a Xone can't handle and that would hold back the SX/S, but you won't find them in a multiplayer based FPS. Only reasonable exception I can think of would be enemy AI routines, something 343i has shown me they don't care about anyway. Twice.