Photo mode would be a natural evolution for Forge. It’s already incredible in H5 and this would serve to make it even better. Seeing as so many other big games have it, I think it’s safe to assume we’ll see it in Infinite.
Have you tried messing about with the cinematic camera in Forge? You can actually get some really cool angles if you turn off 'Tracking' which is an odd feature that keeps the camera's 'Roll' at a default setting, so if you're going for a slight tilt in your screenshot and for some reason it's not tilting when you're [PREVIEW]ing the shot, look for that option and turn it off.
Also if you're a loner with no friends, like me, and want cool bullet tracers in your screenshots you can use Assault ball stands by setting their boundaries like so:
SHAPE : Square
LENGTH : 0.25
WIDTH : 0.25
TOP : about ~25.00 to ~50.00
BOTTOM : usually 1250.00 just go «« from 0.00 and it'll go straight to max
The Ball stand has a cool boundary that fades towards its TOP where you can put either a muzzle flash or tracer. (See below.)
Then script it like this:
. Color Change
[OBJECTS] = THIS(add) ― default setting
Primary color : $color you want$
The rest of the colors do not matter.
Now duplicate them into a stack of 5 and group them.
Now get a Joint Ball, simple or advanced, and set its Boundary to the same settings EXCEPT keep 'BOTTOM' at 0.00 and adjust 'TOP' to however big you want your tracer to be, good default value would be like 4.00 or 6.00
Just set the joint's color without any scripting and you should be fine!
Just a Light set to Point and color set to a fade of your tracer color, Lense flare depends on weapon you're using, fall-off-ratio set to about 5 to 15, and adjust brightness for intensity of flash.
Having trouble lining up your tracer?
- Select your group of ball stands that form the tracer.
- Reset rotation using RT + D-pad Down.
- Magnet your Joint Tracer Bullet to the ball stand.
- Set object movement to 'Object' instead of World using LT + D-pad Down.
- Set your bullet at the end of the tracer and group it to your ball stand group.
- You ball stand group is now your pivot for the tracer as well as it mover as well. Hold D-pad Up to ungroup, only deselect the bullet joint then hold D-pad Up again to group your ball stands back together.
- "What's 'Object' movement going to do for me?" Now, finally, it will let you adjust where you want you bullet and will move it in line with your tracer. (If you accidentally move it out of line you can just use magnets and snap it to your ball stand group)