They have confirmed there will be some weapon variants, but my sense from the announcement was it won't be to the same extent as halo 5's variant system. Within campaign I think weapon ammo management is going to be an important feature of how you approach certain situations. From reading Shadows of Reach, they make a clear point of noting how limiting ammo supplies can be for Spartans in hostile territory.
Fundamentally that's still pretty core to the Halo set of mechanics. Upgradable weapons would have been a big departure and would likely have seen people just develop metas just within Campaign and even MP. The one difference we will see with Infinite is the potential for them to vary a weapon's ammo capacity (and other characteristics) between MP and Campaign for balance reasons which will enable them to ensure that tweaking one doesn't wreck the other.
I know people don't want Halo to be like Call of Duty but being able to upgrade how much ammo you can carry with you and how much ammo the gun can hold are only slight upgrades and it's not like I'm talking about upgrading it to something ridiculous and I'm not quite sure if the flood are returning but if they do I would like a shotgun that can hold more than five rounds and now I can carry more than 20 extra for
I think none of this has actually been confirmed. I think we will have to wait for E3 to be sure.Yeah, they left information about the upgrade system extremely vague. The Inside Infinite post it was mentioned in said they did not go the route of making weapons customizable like the gunsmith in call of duty or make a crafting system like you would find in games like skyrim or minecraft.
Aren't you literally describing the Bulldog there?