Alright, let’s shift gears here a bit. What’s your Favorite ability? If you had to take a few from previous games and add them into infinite, what would you do? I would at least make evade and sprint permanent, along with the spartan scope, stabilizer and clamber. Especially clamber.
Buddy, I don't understand you frankly. You claim you want those abilities to open up more customization options to forge and social, but than you want permanent base mechanics with the exact opposite effect. If you want to give us forge fans more freedom we need the simplest canvas possible to start with. Especially when we're talking about clamber and jet-packs btw. Two of the biggest geometry breaking abilities I've ever seen!^^'
I'm not saying to cut all AAs and SAs from H:I, but it shouldn't be a core feature in competitive mp or campaign either. Those elements are power ups and like every good arena shooter that respect itself power ups should be limited and be pick ups on the map!
That doesn't forbids 343i to make them stuckable or to give uscontrol over usages and durability though. HELL! I want prefixed loadouts back in forge as well frankly! But what I'm gaining at us that Halo should be modular, and you lose that modular freedom that Reach introduced by stockpiling more and more core mechanics.
People claim that Halo feels sluggish without sprint. To be blunt that statement is nonsense. Higher BMS and larger FOV alone would solve the problem and I still have to read a valid counter point to that. Plus we would get the possibility to play around with TPs and man canons, something that died completely with H4. Vehicles would get a more central role once more too.
Not to mention all the problems that would be avoided when it comes to balancing. ADS, aim-assist, damage output of automatic weapons... You can introduce sprint and reduce TKS to avoid most problems in costume, but vice versa is a lot more complicated. That's the main problem of adding more and more core mechanics.
So I ask you, what's the advantage of having them as permanent features in all gametypes in first place?
I say add them as pick ups, make them custom options in forge, reintroduce them as loadouts for specific gametypes like Invasion too. But don't make SAs core mechanics again please!