- This imo would be an awesome way to prevent ppl from being trolls and team killing for weapons or just ruining your experience the whole game. It happens to me and i'm sure it happens to some of you. Team killing was more prevalent in classic halo instead of h5 but if you are doing well, have a power weapon that someone wants, or your just a recognized player then people will try to ruin your fun. Booting doesn't always work either. If someone just waits for you to take dmg and then starts shooting you to give the enemy the kill or they lower your shields enough to allow enemy players to kill you then its very hard to get the option to boot since they don't actually kill you.
- We can track player damage to enemies but why not apply that to teammates. The system could clearly see that your teammate is trying to throw the game or just ruin your fun by tracking team damage throughout the game. I don't see a downside to this idea and obviously there would be a difference for accidental team nades or kills. It would be so obvious that someone is ruining your experience if he has 3k dmg towards you.
- I do think if added the right way it would prevent ppl from team killing and would also make halo more enjoyable for everyone. I shouldn't be able to match an "avoid me" player when he clearly is ruining the experience for others way more frequently than the occasional troll. There is honestly nothing that is bad about this idea if its implemented the right way. Like damage to team players over time and the amount of damage total to team players. The system is already in the game but it doesn't track against teammates.