The system is fine for social but fact of the matter is that it is not as fine tuned for arena. I would estimate 95% of players aren’t going in with a team of 2,3,4. I would also hazard a guess that those in arena would rather have people of similar KDA in the match than ‘tiers’ of lesser and higher ranked in their matches. Essentially this matchmaking is picking a winner before the game even begins according to its own algorithm/admission.Darwi wrote:It's difficult. I can see why they simplified it and just focused on team wins. And the bonus is it's accuracy - the expected team pretty much wins by the predicted margin.
The gripe comes when you are a solo player joining random teams. This exposes you to fluctations in team coherency. Sadly this is me pretty much every game :(The important part is that the teams are evenly matched. The lower ranked players aren't expected to have positive K:D - they just need to do their part. It may not be a lot of fun for them though if they are just damage sponges for the grown ups.
And the issue is really only brought to a head by low population numbers.It's tricky. You want every match to be even... but at some stage you just have to get a game started. The important part is that the game knows that you are mismatched - so you don't lose as much rank when you lose (but you could go up heaps with an upset win).It's written from the perspective of Halo 5 - but the lead match making team has been around for a while (multiple games - but not sure if back to Halo 3). I don't have the link anymore but they gave some interesting talks at GDC a couple of years ago.
Nothing in there has made me believe “oh this is the best we can do” and I believe people would agree if they check it out. The whole idea of going into a match is to win...it seems less likely when you throw people in together that clearly have different skill levels and then a system that picks teams and “predetermines” a winner if everyone plays according to their abilities. Furthering the point, if matched with similar KDA’s then essentially the opponents matched would be a toss up, also not predetermined who will win or lose. Of course that brings us to the rando’s who are matched into this system performing well and still de-ranking because the whole system is based on win or lose...it’s garbage.
the same system requirements for connection can be applied as well as taking KDA into account which the current system does. Once again I honestly don’t believe that the vast majority of the population is walking into games with a full team and even if they are...a computer setting matches and predetermining a winner based on its matchup is kinda messed up. It defeats the whole idea of having an even playing field for all players involved.