Yes, and for the few who actually want AAs to return, 343 should add them to the equipment list. Halo's multiplayer is meant to work like a leveling system—everybody starts at the bottom with the fundamental mechanics and the goal is to work to the top with map pickups. Not sure why it's moved so far away from that. It's like the new games start the players with all of the best equipment already attached to the Spartans, and the goal is to run to the ridiculously easy to use, designated power weapon to mitigate the lapse of pacing. If everybody's OP, nobody's OP isn't a concept that should've made it outside of Action Sack.
Somewhere down the line the mistake was made that each new game needs a brand new template to keep it fresh. In reality, the template should've stayed the same while weapons, vehicles, equipment, maps and gametypes were altered and added to keep it fresh. All that combined with the evolving technology to make the game look better and play tighter would've been enough to ensure that the series didn't turn into Halo 3.5... but instead we got Reach, Reach V2, and Halo 5.