You can argue the same for snipers. If people keep boosting out of your cross hair you should not keep the scope trained on a corner or location for too long. It ups the skill gap between mediocre and good snipers.sisco ascendant wrote:No, the problem comes that as soon as you zoom in anyone with LoS to you knows you have a sniper, you don't even need to use it to give away your position. I can't count how many times I've turned a corner and almost immediately thrustered backwards because of the glare. Only to go back round the corner already aiming where it was, and I'm not exactly amazing at the game.tsassi wrote:Seeing that there is a player with a sniper rifle on your screen isn't much of a skill. If you are in the position of seeing the glare, you have already already either succeeded or failed at predicting your opponent. If you have failed, the benefit of the glare to you is only marginal. The Sniper Rifle is hardly crippled by this. If you can't hit an opponent you're aiming at (since they can see your glare), your sniping skills are the problem.sisco ascendant wrote:So the options are
- Give players a skill rewarding weapon with limited ammo and a very obvious tell only when it's fired so people must learn to spot or predict its use thus making it harder to use against equally or higher skilled opponents.
- Give players a skill rewarding weapon with limited ammo and a very obvious tell when it is merely aimed at someone, allowing opponents of any skill level to spot and counter or avoid its use making it less of a power weapon because it's niche in the sandbox of 'long range ambush/stop dancing in the open' weapon is crippled by making it so obvious.
So an average player can spot, avoid and counter a sniper in under a second because of glare giving them away and how effective even the pistol is at a good range of atleast hitting the guy to descope them. If it wasn't for glare I would have died so many times trying to kill closer enemies because I didn't see the sniper first. Like I said glare nerfs the niche of 'long range ambush/stop dancing in the open' power weapon.
In older Halo's I'd engage a target, die to a sniper and then have to have knowledge of where the sniper spawns, where the best spots are to use it, and how to get to them without loosing my head.
Yes camping is cheap, but it's still a legitimate strategy. So is running around no-scoping people as well as moving from spot to spot to make use of the snipers advantages without getting pinned down as fast. All glare does is punish people for holding a vantage point with a sniper rifle... Which is what the weapon is meant for...
I think sniper glare is fine and encourages mobile snipers which is inline with Halo-esque gameplay.